((About my post))
To your point about it only being dominant clans complaining well of course it would only be them complaining bc it's flawed game mechanics, for a long long time I was not part of the dominant clan and we did use the flawed game mechanics to our advantage so I have been on both sides of the coin , and I'm saying the things I've said in this post on the straight up fairness perspective. It should not be that any players dominant clan or not can exploit flawed game mechanics. That being said I have since retired from Ch about 3-4 months ago bc this game is rather pointless and can affect your rl if you get too into the game . The suggestions I made was in attempts to give a FAIR solution to ALL the players which I think I affectively gave a good solution to the issue of getting the mh and oh . It's not about greed it's about exploitation of flawed game mechanics.
Yes it is dominant clans complaining...but it is because of...not exactly greed, but close to it, not because of flawed game mechanics (which the main ones are the skills, boss drops, and pvp, but thats for a different topic).
There are no flawed game mechanics with regard to target lock. It is extremely simple...boss encounters are tailored to a specific level range, and along with that comes the fact that if you are NOT in that level range, its much hard for you. No flawed game mechanics...just mostly fair gameplay.
Instead of talking about target lock, lets talk about why a level 100 with 1k dmg doesnt do more than 50 or so dmg to a fully lured level 180??? That makes no sense...must be flawed game mechanics!! (Heavy sarcasm implied...please dont start off topic with this
). Just as it wouldn't make sense for low levels to do full damage to high levels, high levels shouldn't have an equal chance at getting bosses as lower levels. It just would make the game completely unfair.
Eragon123 - lvl 220 ranger
Zamorak1 - lvl 220 mage
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