I personally liked to play druid before i hit 120 that is. Before then i could level no problems, i could do decent enough dps, i could keep my energy up enough for elixirs. Then again this was all before then new update.
The new update has tweaked sigils meaning to have any sort of druid you need at least 200 sigils and a full set of energy regen armour. To make yourself a decent druid without any energy problems you're looking up to 400 sigils. To have a solo druid you're looking at 500+ sigils.
I dont know if you realise this but Mages actually give energy! This is OTM's reason for the sudden "fix" with druids combat system. Now as you can see with the OP's statistics, not only Druids but Mages are in decline. So if there aren't any Mages around then the Druids will not be able to maintain their energy. Meaning they'll soon become useless, if they haven't already.
Another "Fix" OTM has put into place is the Energy Regen Elixs. Now i know druids are constantly buying idols, restos, and various items to further their account, personally I'm struggling to make 100k with the expenses now. How do you suppose I buy these elixirs? Plat? Sorry i cannot buy plat, next suggestion. The only other thing that could work is to scam, now I'm lucky to have friends who supply me the items, but not many others have the same help i do.
There are some people that say druids are over-powered, and i do understand where they come from, but as i understand they have become dps because its just as expensive as healing, but you get to be in the action, without calling out for help because you don't have the skills to deal with the mob.
As I see it solo levelling:
Rogues have the highest dps which means most Xp, but also have medium health and armour meaning moderate cost to level.
Warriors have the highest armour and decent dps meaning cheapest levelling
Rangers have average everything meaning the cost on a well setup ranger can be minimal, or on a badly setup ranger moderate cost.
Mages have high energy costs, energy regen skills, and low armour meaning moderate to high cost to level
Druids have decent dps, very high energy cost, low armour, no real energy regen skills, to be a good druid low health meaning they're cost is high to very high to level.
Now i dont say druids need a large buff or other classes need a debuff. All I'm saying is that the druids are obviously unbalanced, any 12 year old cant fund a druid, in fact most people cant fund a druid and the biggest problem is the fact that support skills put you into combat.
Now whilst im here mages could you some help with energy aswell, not all mages are able to support 3 druid, 2 rogues, 3 warriors, 2 ranger and themselves at the same time. They are mainly used with lures on my world simply because it avoids rage, and because we have only 4 mages worth bringing to the higher fights they all have reverted to support builds. Unfortunately, our mages live in similar timezones, making any boss killing very hard in my timezone.
I understand it should be difficult but not this difficult for us casters.
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester