Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Old engine

#11
Ash A wrote:
Furyion wrote:
Zkills wrote:What does fast graphics exactly do when turned on lol. Turned it on to try and see what the difference is between having it on and off but I couldn’t see any ._. I’ve always played on maxed graphics

Some games have 2 different textures/models for things, one for close range(high poly/quality), and one for far away(low poly/quality). The far away ones are ment to look awful to save power/speed, and you probably wont even notice it from a distance. I dont think celtic heroes does this, but it does(or at least did) have several versions of some graphics for different devices(to help lower end ones run the game). If I remember right, fast graphics swapped all multioption textures/animations with their lowest quality ones to help make the game run faster.

I just booted up the game to test it out, and fast graphics did revert my axe stance to the old style, but I didn't notice much else. I also tried fast terrain, which removed some of the hay on the ground by the auction house. I think fast graphics is in a half broken state, it probably wasn't updated/supported for some time, either by the extra work it would require(downscaling the textures and copying them, along with coding it in), or a lack of interest/demand(most newer phones run ch fine).

Heres some old pictures of mine from when I tried to play the new engine on my ipod 4(might have had fast graphics on).



I forget which one but one for sure removes a lot of detail like how stairs are a slope instead of detailed steps but I am pretty sure thats terrain.

Yeah fast terrain turns your beautiful graphics into potato graphics. I’m starting to think maybe fast graphics is the one that effects combat and you can’t see the damage other players are dealing. Idk
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Re: Old engine

#12
Zkills wrote:
Ash A wrote:
Furyion wrote:Some games have 2 different textures/models for things, one for close range(high poly/quality), and one for far away(low poly/quality). The far away ones are ment to look awful to save power/speed, and you probably wont even notice it from a distance. I dont think celtic heroes does this, but it does(or at least did) have several versions of some graphics for different devices(to help lower end ones run the game). If I remember right, fast graphics swapped all multioption textures/animations with their lowest quality ones to help make the game run faster.

I just booted up the game to test it out, and fast graphics did revert my axe stance to the old style, but I didn't notice much else. I also tried fast terrain, which removed some of the hay on the ground by the auction house. I think fast graphics is in a half broken state, it probably wasn't updated/supported for some time, either by the extra work it would require(downscaling the textures and copying them, along with coding it in), or a lack of interest/demand(most newer phones run ch fine).

Heres some old pictures of mine from when I tried to play the new engine on my ipod 4(might have had fast graphics on).



I forget which one but one for sure removes a lot of detail like how stairs are a slope instead of detailed steps but I am pretty sure thats terrain.

Yeah fast terrain turns your beautiful graphics into potato graphics. I’m starting to think maybe fast graphics is the one that effects combat and you can’t see the damage other players are dealing. Idk

Fast graphics also makes that you have to filter in the inventory, you cant view all at the same time.

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