xXzeemXx wrote: Eragon123 wrote:
massadu73 wrote:Or balance skills...
I would love to see an update that balances skills according to how the game actually is
, rather than how the game is supposed
to be. Skills like e-shield, e-boost, and e-harvest are all fairly good skills, I even use e-boost on my mage, the problem is, they don’t really scale well enough for most endgame players to justify the points in the skill. It’s easier to just buy restos and idols, and take the damage, rather than to try and survive with skills.
That means we wouldn’t really need e lixs and restores. we cant have that here
I've always been of the opinion that removing the reliance on premium items is one of the best things that could possibly happen to Celtic Heroes. It seems like an impossible dream, I'm just hoping that WHOdyssey doesn't go down that path.
It's not terribly complicated - get rid of super and heroic elixirs, and rebalance most of the stats affected by lixes (readjust ability and xp curves to effectively double the leveling speed at midgame/endgame level with an end result that using a normal elixir would be effectively the same as using a super, turn health/energy regen into a percentage matching normal elixirs, and so on). Essentially, balance the game so that playing without consumables is definitely viable, but players have the option to pay for a smaller increase to speed things up. The game would still be challenging, but at least then it would be more feasible to actually play without plat. The one saving grace of CH is that consumables are tradeable, and common enough nowadays that it's pretty easy to get them...but that doesn't mean that it's a good system, since it still relies on players spending money.
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