Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Hello VR, open for your dead game

#21
To see more clearly the future of the game :

Many ask for new zones, new armor quests / weapons / jewelrys , while most servers have endgame communities without DG ? Or even BT / Dhio ?

I really think there needs to be a rebalancing before anything new, although I would like to see new content too, because who will benefit from the "new" stuff first ? The dom clans, and not necessarily the majority of the players, unless these new features are "instantiated" only with your group as I explained before, anyway... Yes it would take a lot of work, knowing that lately we can only speculate, not knowing if one day they will listen a little more to the opinions of the community and everyone, or if they are determined to stay in their project.

Re: Hello VR, open for your dead game

#22
Dreyk wrote:To see more clearly the future of the game :

Many ask for new zones, new armor quests / weapons / jewelrys , while most servers have endgame communities without DG ? Or even BT / Dhio ?

I really think there needs to be a rebalancing before anything new, although I would like to see new content too, because who will benefit from the "new" stuff first ? The dom clans, and not necessarily the majority of the players, unless these new features are "instantiated" only with your group as I explained before, anyway... Yes it would take a lot of work, knowing that lately we can only speculate, not knowing if one day they will listen a little more to the opinions of the community and everyone, or if they are determined to stay in their project.

That's a fair ask imo, but how do you suggest they would balance the game to benefit the majority of the players? (not tryna take a shot at ya)
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World: Danu
Clan: Ascension
E3: Rogue (223)
Shadow9: DPS Warrior (222)
36O: Ranger (220)

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Re: Hello VR, open for your dead game

#23
Most of you have already heard about or have already played for example World of Warcraft ? (I use this example because it is a very good example in its genre: MMORPG)

It is possible to make the "dungeons" and "raids" under instance, tagging randomly with players or with his group, for that, a search bar is dedicated to him, at the end of each boss killed, the players can "roll" automatically on the objects or make "greed" if they do not really need it. (At least WoW worked like that when I played it, and everyone was happy and equipped) Here what I see is that it's war and it's very hard to get "properly" equipped ; it can take years ! Or never depending on what you are looking for and if it is based on trust.

On Warhammer Odyssey, they currently have the same problem / system, because the community hopes that the "dungeons" that are to be released, will be instanced, otherwise it will be the same as here currently, and sincerely, very few people adhere to it, the content should not be reserved only to a handful of players, but to all.

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