Celtic Heroes

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Re: No Dino Weapons

#11
Weps on Mabon aren't too bad. We're on our 33 ish kill and we have gotten quite a bit of weapons so far. Maybe around 10
That's crazy.
Either Mabon is extremely lucky or Sulis is just very unlucky.
I don't know what it is yet.
Anyways, I'm sure most of your weapons are Knuckleblades lol.

Indeed knucks but mage weps are a close second. 2 fire grims 1 fire wand 2 ice wands maybe like 4 knucks, 1 sword, 2 druid totems... guess its more than 10 then. I'll update the amount as I find out.
Ashley A - 222 Mage - Novalis - Mabon
000000000000000 - 216 Rogue - Novalis - Mabon
Azona - 210 Druid - Novalis - Mabon

Then some Epona toons yo

Re: No Dino Weapons

#12
They should alter the drop rate system so that for rare items, the chance to drop increases with each consecutive kill in which it doesn’t drop. Then once it drops, like a weapon from Dino, the odds reset to the original. You may have less kill with consecutive drops, but it will be a more average RNG. Other games have implemented this system and it seems to work well.
-Hard work beats talent when talent doest work hard-

Re: No Dino Weapons

#13
They should alter the drop rate system so that for rare items, the chance to drop increases with each consecutive kill in which it doesn’t drop. Then once it drops, like a weapon from Dino, the odds reset to the original. You may have less kill with consecutive drops, but it will be a more average RNG. Other games have implemented this system and it seems to work well.
Raids get killed far too frequently and can be downed rather quickly (clans can now kill bt on spawn) vs what you find in other games. Challenge is almost nonexistent. If there was challenge and raids weren’t being killed as frequently as they are now then sure, would make sense.
Zkills, Proud general of the beloved KodiakReavers of Belenus, the G.O.A.T clan

Professor/Detective Zkills, op mage of Epona, chieftain of KodiakReavers. Server banned for doing PvP in arena.

Can you do the impossible?
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Re: No Dino Weapons

#14
Lol sorry if it wasn’t what you wanted to hear and I didn’t let you have your late night cookie. The facts are facts though. Mabon is on 33 kill and has 10 weapons, you have 18 kills. What if on next 18 kills you got 10 weapons? Would the drop rates all the sudden be wonderful and amazing? :roll: Rng is rng, and because other servers have gotten plenty of weapons I highly doubt VR will change the drop rates at least until the raid is fixed, then they might consider it I imagine.

If people weren’t killing Dino as consistently as they are now (cause of reasons) then I’d understand an increase in drop rates on certain items to match the difficulty of the raid, but as we all know that’s not the case. Remember that this raid drops loot that’s even better than some bt/Gele items.
RNG is RNG you dingus .-.
Like any other function of probability, it exists not completely random but with a designed bell curve in mind. A bell curve shows how far off individual occurrences are from the designed mean (that means average, or what you get when you add up all the numbers and divide by the quantity of numbers).

If the formula is so broken where one server gets 20 of X in 50 instances and another gets 8 of X in 250 instances, you don’t just say “welp it’s random” because it isn’t. The goal of RNG is to add an “element” of randomness, not to say “well sucks to be you.” A decent programmer can look at the RNG formula and edit it so that way the distribution has controls to bring it in, to make it closer to the desired. This way you may see 20 of X in 50 instances on one server and then 18 of X in 52 instances. Not the same, but it’s close enough to be considered reasonable, and more importantly, appropriate.
I was hoping I could put my statistics class behind me but I guess it has its uses ._. Yes rng is rng, that’s what I said, not sure what you were trying to imply there lol. You should also know that 18 kills is too small to even be considered a sample size lol. And the fact that one server has 10 weapons after 33 kills and another has 0 after 18 kills really goes to show that neither can be considered a reliable sample size. This has been explained countless times before when people complain about a certain drop to kill ratio when in reality the sample size they’re going off of is no where near reliable meaning they’re basically complaining about how unlucky they are and placing that blame elsewhere when really nothing is to blame but their too small of a sample size that gives them false impressions.

An example of a good sample size imo to go off of to determine a drop rate would be something like the total amount of mordys killed and the chance of a moon helm (any tier) dropping. Countless amounts of mordris’s have been killed since release and so its pretty safe to determine an accurate drop rate for moon helms.
I do believe bt helms could use a increased ratio. Even on mabon, who defo seems to be on the luckier side of r&g, doesnt have that many. And we still dont have a single ranger helm after 150+ kills.

Belenus is at 70 ish i believe, and only has 1 helm total

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