Kinda unfair though that they’re unable to invest as much as others who don’t have a busy life ,_, Unless if they should drop out of school or quit their professional job, go work at a low stress job at McDonalds, lose their house, lose their wife/girlfriend, move into a lonely apartment, all so that they’re able to invest more into Celtic Heroes lmao. Some people have gone down that path before, and that is no way to live life ._.
Half the player base Zkills, Half the player base Is like this. No way someone can be on ALL day without botting or having no life. Either way wouldn't want to stay off course so back to the topic at hand. None of the ways drops are disbursed are the issue. The issue is almost every server is controlled by a handful of people who set rules and dont actually follow them theirselves. Rules for thee but not for me. This game I'd about as toxic as any game I've ever been on. I've largely blamed the player base so far but I'm getting to the point thinking that the devs could actually limit some player abuse by not making EVERY single good drop tradeable so clan leaders have sole discretion on drops. Most clan leaders are simply the shadiest people imaginable then complain when someone steals all their bank drops when theyve been stealing from their clans for years. Lol
There is truth in these words, sadly. I mentioned in another thread how VR should limit people’s ability to completely run or “dominate” how things work by making it so that everyone who meets a certain aggro threshold has a chance at some loot, removing the ability from clans/leaders of being able to completely hoard all the drops and having total control over how things work. If the clan leaders have control over all the loot, then they also have control over all of the players who want loot... what does that sound like to you? I’ve always found it to be kind of ridiculous that my enjoyment of this game is being run by players who put themselves above everyone else when they really shouldn’t be... not even Epona is immune to that. It really ruins a lot of the fun players could otherwise have if they had more control over their own enjoyment and gameplay. With the gameplay in total control in the hands of “leaders”, they can warp and twist how things operate to their favor or cater to those who have the luxury to be online all day, most likely like themselves (leaders always tend to have the best gear lol).
It seems like there's several different issues here - that leaders collect drops, that leaders decide who gets what, that dedicated players have an advantage over casual players.
For leaders collecting drops - that is (mostly) a clan decided rule. Sure, VR could adjust drop distribution to not be limited to just players in the lock group, but that won't necessarily stop leaders from collecting drops - just make it more of a headache for them to do so, as well as essentially making the lock system obsolete. That would be both a good and a bad thing depending on your situation - if you aren't in a dom clan and are fighting for a boss, you still stand a chance at getting a drop, which is good for you but bad for the dom clan. That's one of the main reasons I like dicing for drops - it's a fair way of distributing gear among everyone who participated at the fight, because the lock system is inherently flawed when it comes to raid bosses.
As for leaders deciding the distribution of the drops - most clans want to reward players who help the clan the most, and that just usually isn't casual players. It makes sense though - if you have a player who is online most of the day, fighting for bosses, and actually helping to get the drops, they would (and should) have a higher priority than someone who only plays casually, and isn't benefiting the clan as a whole as much.
On the topic of casual vs dedicated players....this is nothing new. Practically every single game has some sort of time-related curve. In a lot of games it's a skill curve - the more you play the better you get (usually), whereas in CH (and many other MMOs) it's simply about how much time can be dedicated to the game..and I think that's how it should be. I do think that people who dedicate more time to something deserve a better chance at (or just better) rewards.
If someone can be on CH for 10 hours a day, it makes sense for them to get better gear/items than someone who is only on for 30-60 minutes a day. A similar gaming comparison might be putting a pro Overwatch or CSGO player vs someone who plays a couple hours a week for fun. Is that fair for the casual player? Definitely not. However, that's because one person is dedicating huge amounts of time to it, and the other person has more important things to do. If you want complete fairness, play a vs AI - playing against/with other players is never going to be completely fair.
The end result is that there really isn't anything that can or should be done. If VR were to somehow come up with a weighted way to benefit casual players over dedicated players, it would be (by its very essence) unfair - at least this way the gameplay itself is fair, even if the players may not necessarily be.
Don't get me wrong - I do understand the frustration of playing casually. That's why I rarely log into the game now, I simply don't have the time in order to actually participate as much as is necessary to get any rewards. Of all the eg boss loot that my 5 characters currently have equipped/regularly use, only 2 items were given by my clan. CH is simply not very friendly to lightly casual endgame players.
As for leaders getting better gear than other players - that's usually (but not always) because clan leaders tend to be the most dedicated players. Is it fair to someone who only plays a few hours a week? No. But for the most part, gearing comes down to what benefits the clan (and yes the leaders) the most - and gearing someone who is on 10 hours a day will be of more use to the clan than someone who is online for 30-60 minutes a day.
Anyways, this rabbit trail is being done to death lol, like bob said - sometimes you just gotta take a deep breath and relax.
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