Eragon123 wrote:Players: "We want harder bosses with better loot, but don't make it so that we need a huge number of players to overwhelm the encounter and make it easy".
VR: *Releases a harder boss with better loot, that is limited to a lower number of players*
Players: "This is too hard".
Ah yes, the wonderful challenges of game development.
Im sorry but have you actually participated in an attempt to kill the dragon is the first question that popped into mind when i read this.
Theres a fine line between difficult and ridiculous.
I personally like to walk both sides of that fine line, leaning one way or the other depending on the subject at hand.
No, I have not been part of a dino attempt yet, but hope to soon. Sulis has been going through a pretty massive clan change recently - the two biggest clans just merged (at one point, we had 76 players online last night for the reset, almost all of which were over 200 - it was glorious).
I don't want to get into the discussion of whether or not the encounter is too hard, since I haven't experienced it first hand yet.
Of course my post is oversimplified and poking fun, but do you agree that those three stages are mostly accurate?
Have questions about anything? PM me!
Alternatively, you can occasionally find me online in Sulis.Go team #WorldSkillsUSA2019!
Harbinger of cold hard logic and reason.
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