If it helps, I usually sell min at cost to clannies and add that saffron and the extract into the price. They get the fish largely for free. I tell them I’m not making any money on the deal and they’re usually good about it.I dont mind gold sinks. I just wish saffron would be lowered to atleast 500 per. Not 800Regarding there not being a Samhain event, I believe VR has been pretty open about their desire to put all hands on deck for the unity upgrade. They’ve said a few times as I recall that this change is critical and, while behind the curtain, needs to precede any game development that we get. The beta sign up went up for that so hopefully game development will come soon thereafter. But to me that seemed to be the reason for the lack of an event.I am angry at you Celtic Heroes!
I’m very disappointed that no Halloween event has been planned. No information has been given although stuff is possible. Why not increase Garanak, Osan or Urchaid spawns? Why not give us a few potions for free? Or give us a special colour of the spidersilk fashion. Yet we hear nothing? Or will you give us a ridiculous last minute notice again?
Game:
This game had so many players sitting on the edge of their chairs trying to lock bosses and experience the content and richness the Celtic Heroes brings with it but this has ended. You’ve reached your peak in 2014/2015 and ending the Seasonal Events ended many Heroes careers (aka Quit).
Cooking and Fishing have been nice additions however, you soon realize that this hobby costs a lot more gold then you initially wanted to spend. We have given you feedback and came up with other gold sinks but none have made it into the game. Why not?
As far as seasonal events as they were before, I miss them too. They often involved new and fun content and made you figure out a new boss. But those events require a considerable amount of development and, for reasons know to VR, they made a change that led to a considerable development team being let go. It seems to me that if seasonal development was a challenge before Glasgow closed, it would be even less likely until The Thai office was fully staffed. And considering the amount of development required, the goal may be to create more permanent, rather than temporary, content.
Are fishing and cooking gold sinks? Yes. But it seems to me that is by design. Over the past six years, there’s been a huge amount of inflation in gold in most server economies. The Carrow/sewers/fingals expansion was a big bump in gold drops. The tower was an even bigger gold bump. Yet, the costs of items? Eh... pets were likely originally conceived to be an ongoing gold expense. But they really aren’t that much. Dragons are a bit more but still, 1200 an hour? Pretty sure I can get that back easily. So how does one get a functioning economy? By finding alternative ways for people to spend that gold, rather than trading back and forth the same old fashion. Fishing and cooking fill that void. They get endgame players to by xp and ability lixes (who knew??) and give people who like to level a new goal. Plus they can actually be helpful in the game itself by creating useful consumables. So, yes, they’re gold sinks, but maybe that’s a good thing.
Just an devil’s advocate argument...fwiw.
Of course for less xp, you can just do the non-fish recipes and extend the process a bit but build your mastery.