As the "designated" healing class of the game, one would expect the druid to have the lowest dmg output. Granted druids can survive probably longer than warriors in some situations, but the lack of dmg makes it very difficult to lvl, unless you can find a strong group close to your level. With that in mind, I have been pondering some ideas to help improve the druid class. So here is my golden egg:
It's a 2 step deal,
1)Seperate Nature abilities as the healing/buffing skills, and create a new ability "Dark Nature" as designated attack abilities.
2)Have a very low cost skill that allows Druids to increase "Dark Nature" ability by 50 (maxed) for say 15 seconds.
Edit:: after some more consideration, i was thinking it could use hp to fuel the extra dmg-we are after all our own best friends in terms of healing.
My reasoning for it is this: While in a party, there is already PLENTY of damage output so a healer is needed, but when soloing druids are almost handicapped with the lack of strength in dmg output. This would allow a druid to switch "sets" of skills on the shortcut slots and allow a bit more versatility for soloing. This also means that druids won't have to to spend 50% of their time just trying to level "Dark Nature" abilities. I am NOT expecting the druid to able to match a mage or rogue in terms of dmg, but druids def need some sort of boost.
Thoughts? Other ideas?
Improvement idea for Druid
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“A man only becomes wise when he begins to calculate the approximate depth of his ignorance.” -Gian Carlo Menotti
“A man only becomes wise when he begins to calculate the approximate depth of his ignorance.” -Gian Carlo Menotti