Or even Clan A: 4, Clan B: 1 would make it worthwhile. There'd still be the potential to lock other clans out entirely (if clan A gets >75% of damage), but it's less of a monopoly (and much harder to lock out entirely).I am not too familiar with guild wars 2, but I've heard that everyone gets loot regardless. Interclan teamwork is rewarded upon and acknowledged. Instead of a lock system, why not do a damage system?
Ex:
Clan A gets 50% DMG on Boss
Clan B gets 25% DMG on Boss
Clan C gets 10% etc.. etc..
Clan A gets 4 drops
Clan B gets 3 drops
Clan C gets 2 drops
All clans get the same type of loots but Clan A gets more drops. No clan gets staggered, only clan that fails are the ones that don't show up. The only problem with this system that comes to mind is that one clan gets 90% DMG, but that can be fixed by maxing DMG at 50%. Clan A gets 4 drops regardless. If Clan B and C also camped, they also get rewarded if they at least show up on time and do as much DMG as they can.
Re: Should spawn windows of older bosses be shorten after gardens releases.
#41Pegasus Lugh Signature & Profile artwork by Angmar Reid
Mindreader ♥ Lethal Ninja (Doge Dandolo/Photon/Shazaam/Staboteur)
AH Dupe Glitch, Community Discord, Database, Bitey's Guide
Support isn't on forums; email issues to support@onethumbmobile.com