#26
by jmorris1974
I think some have taken my original post to mean we should have the best of both worlds. I don't think that should be the case. I think Perl hit it on the head. With a natures attunement spell, we would be forced to move points around in order to do good DPS damage. In our case, that would mean taking points out of one or more of our support skills. Thus we would not be over powered as others have suggested in this thread. Every class in this game can go full support or full DPS, it just so happens that when you choose to go full DPS with a druid you are choosing the weakest option. Like I've also stated previously, we are mages as well. For some reason OTM thinks our DPS spells classify strictly as magic damage. If I'm not mistaken, a mages fire and ice spells are considered elemental damage. So why not reclassify our lightning based DPS as an elemental based damage?
The whole point of this post was to open constructive arguement about my perceived lack in power for our class as compared to a mage (which is most like us) and maybe I should have done a better job of communicating that. Should we be able to do the same damage as a warrior or rogue? Not in my opinion since we can't utilize all the different offhand and main hand weapons they have access to. However, the mage class is a casting based class just like us. So in my opinion, we should be able to become nearly as powerful as them. My wife (who plays the game with me) is a mage. We often level together just the two of us. She recently got the magic lure skill and now has magic and fire lure skills balanced out. Even with my lightning above max for my level, I still hit for way less when she casts both of those lures on a mob. In my opinion something needs to be done to raise our DPS to a reasonable level. Whether that entails some sort of nature attunement spell or adjusting the magic resistance of mobs as others have suggested, something needs to be done.
Main: Maedhros Level 158 Druid
World: Morrigan
Clan: Havoc