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GhostLord's Guide to Druid Leveling

#1
Hello fellow Druids!

Some lower level druids have been asking for a guide, so i decided to make one.

This guide is focused on levels 1-140 and is for DPS and hybrid druids(with a small support section) Hope it helps. :D

The Rules of Druiding.

When playing as a druid, whether it be leveling or bossing, there are a few rules you should always follow.

Your Partner/Tank's life is more important than your own. The reason for this is that if the aggro comes off the tank, then you/other group members will die also, take a sacrifice and use your heals on the tank. Tell your group if an add is attacking you.

Heal everyone. If there are 3 other people in your group, and one of them is low and it's not the tank, check to make sure the tank is OK health wise, then heal the other person.

Try to not let an add attack you. Constantly be looking around to be sure you aren't to near an add, as it is annoying for your partner to have to aggro it, it also wastes time.

Stats

As a Druid, you need 2 stats, focus and vitality, there is a basic ratio of 3 focus to 2 vit, but it really just depends on your situation, for example, when leveling with a hybrid warrior, you might want less vit and more focus because warriors have higher health, but if you're leveling with a mage, you may want to invest in more vit because the mage might lose aggro. If you have any questions about specific situations, PM myself or any of the other druids and we'll try to answer you.


Support

This section will explain the support side of druids.

As a support druid, your play style should completely change. You can't defend yourself and you have to have a partner to level.
The best build for support is to max Touch, Bark, Embrace, and then either Abundance, or Natures Breathe if your group needs more heals.
Leveling should be done with at least 2 other DPS classes, as you need to be able to kill fast without your DPS.

Be sure to always have bark(and abundance if you have it) on the main tank, and embrace on other DPS characters, this will make sure that everyone has good survivability.


Skills

For an overview of all skills, look here http://www.celtic-heroes.com/forum/view ... 48&t=47768
However, I'll only be going over the main skills we'll be using.

Strangling Vines: Arguably our best DPS skill, also our best DOT skill, has an average cool down and high energy cost. When using, this should be the first thing you cast on an enemy.
Lightning Strike: The Druid's 2nd most damaging one time skill, has an average cool down and an average energy cost. This is good for finishing off a kill.
Storm Touch: Our best one time damage skill, above average energy cost, and very high cool down. Good for finishing off a kill.
Shield of Bark: A skill that increases your armor, which will result in less damage, this has an average cool down and average energy cost, useful when leveling with mages, but is good with an class.
Nature's Embrace: A skill that gives a heal over time, has an average cool down and energy cost, this is good when enemies do damage faster than you can heal.
Nature's Touch: Our principle skill, the best heal in the game, this skill has an average cool down and energy cost, is useful for keeping you/your partner from dying.
Howling Wind: A skill that decreases the attack of an enemy, making it harder to hit you.
Now that you know about the skills, lets move on to some builds.

Builds

Hybrid One: Max Vines, then Touch, then Bark, then Lightning. Good for leveling with any class.
Hybrid Two: Max Touch, then Bark, then Embrace, then Vines. Good for leveling with people with low hp.
DPS One: Max Vines, then Lightning, then Storm, then either Bark or Touch, Bark if you have lux, Touch if not.
DPS Two(not recommend unless you have high regens): Max Vines, then Lightning, then Storm, then Swarm(which i didn't talk about, see the link i put above).
Wind Build: After about level 125, you can start to use wind builds. For this, you want to drop 50 points from both focus and vit so that you can put them into dexterity. After that, max Wind, Vines, Lightning, and then, if you can use restos, storm, if not use touch.
Of course, these are not the only builds, feel free to play around with different skills and stats to fit your needs.

Gear

Gear is very important for druids, we need all the boosts we can get. So here is my recommended gear:

When at a lower level, use the gear you gain from the main storyline(meadowsun) as it is much better than anything you will gain from mobs. DO NOT buy ANY gear from shops or anywhere else. Once you get to level 60, begin with the warden's armor quests, try to get into a clan that will give you your basic frags(moon, sun, oak).
As far as lux, rings, and jewelry in general go, i suggest saving up for a Master Grimiore, however you may find it better to buy a heroic ammy(also, buy from players, not the store, it's much cheaper.). The skills you should get rings for is: Natures Touch, Shield of Bark, Natures Embrace, and Lightning strike. Don't buy rings, wait until you can go to bosses and try and win one. The only good braces are the lux ones, so don't worry about getting good ones. Charms are the same deal.

Places to Level

These are my recommended places to level. Second options are in blue(thanks to DontHate)

1-18, follow the storyline until it drops you off here.
18-24. Dustwither Catacombs, starting with mobs near the first ley, then skeletons near the second once you're around 21.
25-50. Shalemont Ravine, start with mobs east of the first ley, then the mobs west of it. Move on to greygorge, then finally river.
50-60, level on the southern road wisps in stonvale
60-70, level in the in the stonevale grove, take farm ley west, kill wisps and horses.
70-78, Level on the druids closest to the OW portal.
85-95, zombies
78-95, eyes in the OW, reds, then green, then purple, then blue. pirates, first regular, then island then, near captain
95-100, red trees in the OW. Spiders
100-103,continue killing spiders
103-120, The green and grey trees in OW.
120-133, kill grey boggans, found east of Tribal Tunnels
133-138, kill Red boggans found east of Tribal Tunnels
Note that if you have a partner, you can level on any level mobs, so long as they are near the level of the mobs.



I hope this guide has helped answer any questions, PM me if you have any other questions. If you have anyways i could improve the guide, please let me know.

GhostLord
Last edited by GhostLord on Tue Jul 29, 2014 12:46 pm, edited 4 times in total.
Lugh

GhostLord- Level 134 druid

Proud Guardian of Hobnobbers

Herne

IsleOfCacti- Level 42 Ranger

Keep the peace....

Re: GhostLord's Guide to Druid Leveling

#2
Great Job GL!

Always thinking on helping others...truly a hobs dear.

I was thinking of making a DRUID...now I'm decided to make one. Ima use this guide. :)

Hope this gets stickied!
Last edited by reytch on Tue Jul 01, 2014 8:55 pm, edited 1 time in total.
World: LUGH
Class: Mage(reytch)-Rogue(OnceBitten)-Druid(TwiceShy)
Level: 221-223-205
RETIRED

World: EPONA
Clan: SizeMatters
Class: Mage(Mahikera/Niebe/ChocolateMastah)-Rogue(Balisong)-Druid(Albularya)-Warrior(Mandarangan)-Ranger(Palaso)
Level: 225/224/170-224-233-226-225


Relax folks...everything RESPAWNS!
I'm a MIRROR, how I treat you is a mere reflection of how you are to me.


Image

Re: GhostLord's Guide to Druid Leveling

#3
Sticky, but alas, not a 100-150 guide yet.
Image


117+ Druid (Main) RedDogy
70+ Ranger
63+ Rogue
World: Morrigan
Clan: Looking for clan. (Old one was dead)
Current: Class Balance is a must!

Don't Judge a book by its cover.

There are 3 types of people in this world. Those that can count, and those that can't.

Re: GhostLord's Guide to Druid Leveling

#7
Howling wind is better then bark i think for solo
You need 100 or so dex for that to work effectively, whic most low level druid can't afford to put stats points into, it's better to just use bark, and decrease the damage others do.
Lugh

GhostLord- Level 134 druid

Proud Guardian of Hobnobbers

Herne

IsleOfCacti- Level 42 Ranger

Keep the peace....

Re: GhostLord's Guide to Druid Leveling

#8
Places to Level

These are my recommended places to level.

1-18, follow the storyline until it drops you off here.
18-24. Dustwither Catacombs, starting with mobs near the first ley, then skeletons near the second once you're around 21.
25-50. Shalemont Ravine, start with mobs east of the first ley, then the mobs west of it. Move on to greygorge, then finally river.
50-60, level on the southern road wisps in stonvale
60-70, level in the in the stonevale grove, take farm ley west, kill wisps and horses.
70-85 pirates, first regular, then island then, near captain
85-95, zombies
95-100, red trees in ow/spiders

Note that if you have a partner, you can level on any level mobs, so long as they are near the level of the mobs.
GhostLord
I changed it a bit how i did it and how it worked well, for me the eyes never worked out because they hit too hard (i dont use bark) and my dmg was too low.
Also the storyline in shalemont is surely worth to lvl up to 30-35
JelleB 82 ranger (retired)
TheHealOfGod (finally)109+ druid
some other noob accounts
herne

Re: GhostLord's Guide to Druid Leveling

#10
I've been built as a full support not really anyone wanna lvl with it :cry: but i dont really mind i got enough alt books to change up to DPS to Support to DPS again. all depends on who i am with.

Grouped with a lvl 130 = Full support
Grouped with lvl 30-50 = DPS very few heal
Ranger- XxArrowMercxX lvl 154
Druid- Demeter lvl 200 (Lazy Cookie Druid...)
Rogue- SwiftKill lvl 106

Server: Danu
Ascension

DPS Druid
Some people call me Shady, I call myself Insane.

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