Celtic Heroes

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Re: Carrow Carnage

#11
Honestly, I would prefer an event where the bosses, instead of spawning more frequently, would just drop higher quantity of items . People would be getting more sleep since the bosses would spawn less frequently, but the boss would be dropping more items and elevates the importance of that one boss. Lock battles might be more intense since there is higher stakes, but it would definitely reduce the amount of time trying to attend every single one instead.
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Re: Carrow Carnage

#12
Froze wrote:Honestly, I would prefer an event where the bosses, instead of spawning more frequently, would just drop higher quantity of items . People would be getting more sleep since the bosses would spawn less frequently, but the boss would be dropping more items and elevates the importance of that one boss. Lock battles might be more intense since there is higher stakes, but it would definitely reduce the amount of time trying to attend every single one instead.


Perhaps a one week of endgame bosses only dropping imperial and godly items? (normal spawn rates)
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Re: Carrow Carnage

#13
Eragon123 wrote:
Froze wrote:Honestly, I would prefer an event where the bosses, instead of spawning more frequently, would just drop higher quantity of items . People would be getting more sleep since the bosses would spawn less frequently, but the boss would be dropping more items and elevates the importance of that one boss. Lock battles might be more intense since there is higher stakes, but it would definitely reduce the amount of time trying to attend every single one instead.


Perhaps a one week of endgame bosses only dropping imperial and godly items? (normal spawn rates)

Yes! More Godly Sweeping blow braces ftw!!! :lol:
Kidding lol, I'd actually like this ^^
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Re: Carrow Carnage

#15
Eragon123 wrote:
Froze wrote:Honestly, I would prefer an event where the bosses, instead of spawning more frequently, would just drop higher quantity of items . People would be getting more sleep since the bosses would spawn less frequently, but the boss would be dropping more items and elevates the importance of that one boss. Lock battles might be more intense since there is higher stakes, but it would definitely reduce the amount of time trying to attend every single one instead.


Perhaps a one week of endgame bosses only dropping imperial and godly items? (normal spawn rates)

I like this +1 (but set spawns for raids because camping is the worst)
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Re: Carrow Carnage

#17
TinyMaclir wrote:How about one like the dragon carnage?that was fun

Won’t work. Dragons worked because there were about 50+ types of different dragons in this game’s history lol.
It may work if they do it halloween themed. Spiders, osan. Gara and skan? Darkflame armor boss and those annoying bone bosses that can cast 9 fb at you back to back lol.

Re: Carrow Carnage

#18
xXzeemXx wrote:
TinyMaclir wrote:How about one like the dragon carnage?that was fun

Won’t work. Dragons worked because there were about 50+ types of different dragons in this game’s history lol.
It may work if they do it halloween themed. Spiders, osan. Gara and skan? Darkflame armor boss and those annoying bone bosses that can cast 9 fb at you back to back lol.


A small event for Halloween with bosses or something could be pretty nice. Not sure there has been a Samhain Event since 2015, so anything for it would be great.
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Re: Carrow Carnage

#20
KnowItAll wrote:I personally think they will steer away from Carrow carnage. But last legacy event I maybe slept 6 hours. I think.. only saw 1 gara, 1 skain. They could of done a little bit better job. With spawn rates (4-8 hours).


Yeah probably will steer away, it was too much fun

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