Difinitus wrote:bob the mage wrote:Difinitus wrote:Excellent post Sweefish, I enjoyed reading that! Looking forward to further entries.
I'm hoping for less entries and more helms...
Nice to see that someone is enjoying the RNG'sor maybe they are just enjoying our reactions to them
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This post isn't meant to be hostile to you Difinitus, but your reply was poorly placed. The thread is about player frustration over a key game element, and rather than analyze and comment on our frustration, you said you enjoyed one of the posts and hope to see more...
I'm going to be optimistic and assume you were being genuine and enjoy the journal style for forum posts over the standard rant and argue, but even then it's hard to detach the idea that your reply was just a showcase of the team's disillusionment from player sentiments...
If the latter is the case, and the team isn't really taking feedback and has a harder stance on the drop rates, tell us please. Don't however ignore our pleads and blatantly show it off. I'm being optimistic that it was just a poorly placed reply, however I can't speak for how everyone read the reply...
Back to my corner to see if this game gets updated to where it needs to be
I understand the frustrations, but that is exactly why I moved it into OP's other thread over the same topic. The team knows how the Community feels about drop rates, it's the #1 topic every week on these forums, but right now I don't have any information to share regarding changes.
It is meant to be challenging and extremely rare. Could things in Celtic Heroes be improved? Sure, we're always looking for ways to make the game more enjoyable but increasing the drop rate is not something we're exploring at this time.
Unity Update first, fun stuff and balance changes after.
Delete feedback and suggestions then if you guys won’t listen lol.