Page 1 of 2

Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 11:12 am
by Chaotic
On Nuada we really enjoyed this event however, as some general feedback for the future, perhaps spread the carrow carnage event over two weekends, one with legacies the other with increased dragonlord, both at the same time is TOO much and caused massive burn out.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 11:15 am
by Muldar
Thanks for the feedback.

Myself and Design were just discussing spawn times, looks like the majority of feedback was positive but that due to the number it was a bit demanding.

We will keep it in mind for future mini events.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 11:19 am
by Chaotic
The set spawns were extremely nice though, wish this model would be appropriated to more bosses in the future. *wink *wink.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 11:19 am
by Robert
Muldar wrote:Thanks for the feedback.

Myself and Design were just discussing spawn times, looks like the majority of feedback was positive but that due to the number it was a bit demanding.

We will keep it in mind for future mini events.

I'm actually a big fan of the event the way it was, there was always something to do in Carrow. If anything, the DL bosses were a bit overwhelming in the frequency, so maybe a different change could be made in a future event, for example, every spawn being Mini / RD and spawn time halved or reduced.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 11:25 am
by Zyz
I agree with Chaotic. The dl and legacy bosses were a bit too much but it was awesome. Even something like 3 legacy 5* and 6* bosses with dl one weekend and 3 other legacy bosses and dl thr next weekend.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 2:00 pm
by Wardon-CH
The DL bosses could just spawn all as 5 or 6 stars and keep their original timers.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 2:10 pm
by flough
This weekend was AWESOME!

I would suggest that rather than setting the legacy bosses on set timers at set locations, maybe randomize them. Make them spawn at any of the locations, and make them spawn more randomly. Beyond that... the was the funnest event in all the time I've played CH. It was intense. People did not sleep, it was go go go go all weekend long and I am pretty tired. I also saw people logging in who I have not seen in a long time. I think it would be cool to include some of the lower and mid levels as well. Only the end game clans could participate. I did help some of the up and coming clans kill a few ymir but those drops are not nearly as good as the 160 and 60 drops from the more recent events. All considered though, it was a blast!

Thanks OTM

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 2:55 pm
by Bitey
Loved this event. I don't think it was overloaded for a single weekend. If it went longer I would say it would be. I would like to see this event happen quarterly. And I agree that some of the lower level event bosses should be included, so that up and coming clans can participate too.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 3:02 pm
by be0wulf
Any legacy that's level 200+ should just be located near 180 lol, why do we have icelord spawning at 180? What noob is gonna find that?

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 4:13 pm
by lagoonlairbeware
I have to say... after a year of failures...

OTM ruled this weekend.

This was one of the most fun times I ever had in the game. The competition was fierce (kind of), life was exciting again.

There was no burnout for me. The intensity made it exciting.

Super!