Certain items are designed to be "rare diamonds" with the intention of it only ever dropping a few times.
Some people may never see them, clans may never get one, however I can confirm it has and can still drop.
Is there an argument for boosting that rate, sure. Will it happen now while we are in crunch, probably not.
I think a lot of the time ppl overlook the fact that ch is a mobile game. even a rare diamond such as void moon helm shouldn't take 3+ years to drop. Low drop rates along with poor eg drop design are 2 of the biggest reasons eg clans still farm lower level raids. It's the reason lower clans are unable to progress as much as eg clans are able to. And the "fix" to this was apparently adding in the broken level lock system, and not simply boosting drop rates and updating eg content/drops.
A lot of this stems from the fact that OTM has no first hand experience as an end gamer. I know some of them take offense when I say this, so I apologize for stating the truth. But Curry us absolutely correct, no game should have bosses that need to be farmed for over 3 years for rare drops. No game should have the insane bottleneck like CH does, and only by experiencing these problems firsthand that the issues come to light and be understood. Many players have suggested fixes, but none of them are taken seriously because OTM doesn't really see the gravity of the situation. They're lucky many players are loyal and stuck with the game.
Even 5-10 Void Moin helms per server isn't going to affect its desirability and "rarity". No one would ever say, "meh. another Void Moon helm? We already got 10 of those. "
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