Rogues are already the most op class, there's no need to make them even stronger. Yes, the quiver is better than the dagger, that's a good thing, but rogues still do more damage than rangers...
Is it unfair that the dagger skills are so easily overridden? Yeah, I can agree with that. Having the skills for dl and edl both stack on bosses could work.
The spite skills effect/damage are both pretty good. Maybe people will start making classes other than rogue now. Also no, I don't have an endgame rogue, yes, I do have a ranger, no, I don't have dl/edl quiver (or mage offhand for that matter).
H3ROBigG wrote:Rangers are NOT supposed to win kills over rogues on nearly all endgame bosses.
Ha. It's pretty sad that the view now is that there is only one damage class, one tank class, one heal class, and rangers/mages are just there for damage support and cheerleading. IMO it should be that mages are there for killing, rogues for locking, rangers for either killing or dmg support based on build. However, the game (and stupid resists) disagree
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