Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: How does the randomness work in this game?

#21
MortalCreed wrote:From lots of personal experience these are the drop rates....
Crap useless drops: almost always

Useful on alts: sometimes

Useful: rare

Very useful: almost never

Overpowered highest tier items everyone actually wants: never ever drop.(don't exist).

Examples include: void moon helm(never ever dropped anywhere)
Godly blood ring( only 5 in entire game and my server isn't one of them)
Void firebolt skull(never seen or even heard of one existing)
Godly oblivion ring(never seen or heard of one dropping)

This is how it seems now that your character is completely loaded in years of high end gear. But even then there's no question that a majority of drops are terrible, and it's obvious OTM knows which drops are good and bad as they've adjusted the drop rates accordingly. The sad thing is that these drops are so scarce after years of non stop killing.

Lugh
  • Vulture - Level 220 Rogue
  • Venus - Level 195 Druid


123456 wrote:a druid can out dps a ranger fairly easily in a dps build. Adrith

1234567 wrote: Hrung ring+mordy spear > necro ring+edl dagger. Furyion

limbo

Re: How does the randomness work in this game?

#22
MortalCreed wrote:From lots of personal experience these are the drop rates....
Crap useless drops: almost always

Useful on alts: sometimes

Useful: rare

Very useful: almost never

Overpowered highest tier items everyone actually wants: never ever drop.(don't exist).

Examples include: void moon helm(never ever dropped anywhere)
Godly blood ring( only 5 in entire game and my server isn't one of them)
Void firebolt skull(never seen or even heard of one existing)
Godly oblivion ring(never seen or heard of one dropping)


This is on point.
Perkamentus, lv 230 Full Doch Gul Ice Mage
Avanor, lv 220 Rogue
Silvos, lv 191 Ranger

Retired Chieftain now Clansman of Pegasus, Lugh.

Re: How does the randomness work in this game?

#23
MortalCreed wrote:From lots of personal experience these are the drop rates....
Crap useless drops: almost always

Useful on alts: sometimes

Useful: rare

Very useful: almost never

Overpowered highest tier items everyone actually wants: never ever drop.(don't exist).

Examples include: void moon helm(never ever dropped anywhere)
Godly blood ring( only 5 in entire game and my server isn't one of them)
Void firebolt skull(never seen or even heard of one existing)
Godly oblivion ring(never seen or heard of one dropping)

Pretty sure crom has a godly oblivion. May be wrong tho
Arawn
Ventius - level 227 ranger of dawn
Epona
Ventius - level 222 noob ranger of Enigma
Belenus
Ventius - level 163 druid

RIP badabing

Your newest blue name who has dreams to one day be purple

Re: How does the randomness work in this game?

#24
betus wrote:
MortalCreed wrote:From lots of personal experience these are the drop rates....
Crap useless drops: almost always

Useful on alts: sometimes

Useful: rare

Very useful: almost never

Overpowered highest tier items everyone actually wants: never ever drop.(don't exist).

Examples include: void moon helm(never ever dropped anywhere)
Godly blood ring( only 5 in entire game and my server isn't one of them)
Void firebolt skull(never seen or even heard of one existing)
Godly oblivion ring(never seen or heard of one dropping)

Pretty sure crom has a godly oblivion. May be wrong tho


Can't be pretty sure but could be wrong at the same time. :lol:

However, even if Crom has a Godly Oblivion, it doesn't absolve OTM from these atrocious drop rates. 1 out of thousands of Necro kills is just plain ridiculous.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: How does the randomness work in this game?

#26
Smellyunder wrote:How it works is that when a boss dies, the algorithm will first roll on whether a dark shadow or void item will drop. If a void is rolled, a second roll takes place to pick the void drop and the best void drops have a much lower chance to drop than the unwanted void drops. That's why u see so Many godly bandage wound and void totem. So not only the chance of a godly drop is very Low, the chance of a good godly drop is even lower. That's why a godly blood ring has never dropped on some server but u have many godly bandage wound. There isn't a godly laxative ring in the loot table or this would drop more than godly bandage wound.

Conclusion: OTM hates us and only created this game to shart on our dreams. :lol:


To the OP, from what I can gather Chests function off of a random number generator, so if you open a chest now or a year from now your prize should be different. Then again we'll never know that as someone stated earlier- it is impossible to actually test.

I hope that Mr. Muldar will return Monday morning and tell us that OTM has a team of monkeys playing bongos linked up to specific computers that decide what drops we will get- much like the iPhone ringtone- because if not I will be deeply disappointed.
Would you kindly?

Image

Re: How does the randomness work in this game?

#30
MortalCreed wrote:From lots of personal experience these are the drop rates....
Crap useless drops: almost always

Useful on alts: sometimes

Useful: rare

Very useful: almost never

Overpowered highest tier items everyone actually wants: never ever drop.(don't exist).

Examples include: void moon helm(never ever dropped anywhere)
Godly blood ring( only 5 in entire game and my server isn't one of them)
Void firebolt skull(never seen or even heard of one existing)
Godly oblivion ring(never seen or heard of one dropping)


Us on fingal got a godly oblivion ring the other day, guess were quite lucky as we've not been at it as long as some ios servers

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