is there a way, in general, to calculate a theoretical dps based on your attack, dmg, and weapon speed.
i know my attack is 1028 and damage is 297. my bow is speed 3092. just curious if there is a way to 'normalize' these numbers to create a rough dps. obviously, hit/miss ratio would play into this. but it would be interesting to be able to use these three number to get something that represents dps - then you could compare different characters - or decide how best to apply new ability points (str, dex, whatever).
I could figure out, empirically, my dps by actually recording my damage and the length of time. but i am interested in something more theoretical.
It would be cool if, on our stats page, there was a general hit/miss ratio and on-going dps score (that could be reset).
As a related question: does anyone know how rapid fire works? does it just effectively reduce your weapon speed? if so, by how much?
thanks
theoretical dps calculation
#1Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients