What's the difference in players that started at beginning and started now it's the same amount of hard work to lvl up nothing changes. Yeah there may be ppl higher then you but can't make all the high players stop lvling,what would there be to do then. I'm lvl 160 currently but if they don't raise the lvl cap all the high lvl players just quit and that's where there money comes from. So unless they add more quest lines for high lvl players cap wil keep being rasied. Plus I kinda like the lvl cap being high gives ppl stuff to work for unstead of everyone being lvl 80 and same gear
There is no difference in total amount time put in. I was simply suggesting that 1-220+ might be overwhelming to a new ch customer and might make the game less attractive to them.
Other games seem to maintain their customer base and add new customers. These games have been around for much longer then ch and dont have an outrageous lvel cap. They just have more to work for in the game that is not experience based (i.e., alternate armor quests, gear from achievments, meaningful pvp, crafting, difficult achievemnts with rewards). I know i am preaching to the choir but the giant level cap seems like it is just something to keep us busy as opposed to actually expanding the depth of the game. I love this game and am really not even complaining. I'm simply saying i think this approach is part of the reason we don't see a significant influx of quality new players.