Celtic Heroes

Index: Auto Attack and Skill Formulas

Index: Auto Attack and Skill Formulas

#1
This guide would not have been possible without the help of the Celtic Heroes community.
Special thanks to the following contributors: Bobthemage, Bellatrix, Regenleif, kashi, Immortalius, Badmofo, Bobert, Armo, demannen2, Bitey, Vultum, chaz

Auto Attack and Skill Calculator
A calculator made by Bitey that uses these formulas below. Enter your stat and ability values, and the calculator returns the results.

Auto Attack Formula
First posted by Papi, this formula outputs your auto attack damage. Note that attack does not directly affect this. I have slightly adjusted Papi's formula for better precision.

Strength — on your stats page. Includes equipment bonuses.
Weapon Ability — one of the following: staff, totem, wand, bow, dagger, sword, axe, blunt, spear, novelty, and hand to hand.
Physical Damage — the sum of slash, pierce, and crush damage granted by your equipment.
Elemental Damage — the sum of heat, cold, magic, poison, and divine damage granted by your equipment.

Auto Attack Damage = [0.15818*sqrt(Strength) + 0.061069*sqrt(Weapon Ability) + 0.96523] * Physical Damage + Elemental Damage

Level 50 Skill Formulas
These formulas predict the displayed maximum power of skills as shown in your skill page. They should be at least 99% accurate. Note that these formulas are for max level skills only (skills with 50 points in them). Even if you don't have maxed out skills, they are still extremely useful for comparing the relative strengths of different skills.

Energy costs of max level skills are listed on the left.

Druid
485
Level 50 Abundance Health Boost = 19.592*sqrt(Focus) + 6.1866*sqrt(Nature Magic) + 411.94
264
Level 50 Energy Harvest Energy Stolen = 16.908*sqrt(Focus) + 4.7469*sqrt(Nature Magic) + 132.4
387
Level 50 Howling Wind Attack Reduction = 38.207*sqrt(Focus) + 10.886*sqrt(Nature Magic) + 693.63
328
Level 50 Lightning Strike Damage = 73.547*sqrt(Focus) + 20.743*sqrt(Nature Magic) + 327.29
967
Level 50 Nature's Breath Heal = 14.491*sqrt(Focus) + 4.5689*sqrt(Nature Magic) + 244
437
Level 50 Nature's Touch Heal = 28.89*sqrt(Focus) + 8.9361*sqrt(Nature Magic) + 452.42
485
Level 50 Sanctuary Damage Absorbed = 5.5015*sqrt(Focus) + 2.6713*sqrt(Nature Magic) + 520.82
695
Level 50 Shield of Bark Armor Boost = 12.287*sqrt(Focus) + 3.7807*sqrt(Nature Magic) + 195.08
544
Level 50 Strangling Vines Tick Damage = 49.811*sqrt(Focus) + 15.81*sqrt(Nature Magic) + 265.82
485
Level 50 Ward Resistance Boost = 12.214*sqrt(Focus) + 3.8608*sqrt(Nature Magic) + 193.29
All druid wards follow the same formula.

Mage
387
Level 50 Fire Attunement Damage Boost = 22.331*sqrt(Focus) + 10.044*sqrt(Fire Magic) + 307.16
273
Level 50 Fire Bolt Damage = 72.853*sqrt(Focus) + 21.611*sqrt(Fire Magic) + 264.84 + Fire Attunement Damage Boost
688
Level 50 Firestorm Damage = 90.164*sqrt(Focus) + 25.515*sqrt(Fire Magic) + 365.43 + Fire Attunement Damage Boost
544
Level 50 Frostbite Initial Damage = 31.766*sqrt(Focus) + 14.633*sqrt(Ice Magic) + 183.29
Level 50 Frostbite Tick Damage = 15.438*sqrt(Focus) + 6.5069*sqrt(Ice Magic) + 139.09
387
Level 50 Ice Attunement Damage Boost = 33.548*sqrt(Focus) + 15.221*sqrt(Ice Magic) + 450.48
757
Level 50 Ice Blast Damage = 117.97*sqrt(Focus) + 32.835*sqrt(Ice Magic) + 487.25 + Ice Attunement Damage Boost
544
Level 50 Ice Shards Damage = 96.322*sqrt(Focus) + 30.47*sqrt(Ice Magic) + 702.43 + Ice Attunement Damage Boost
544
Level 50 Incinerate Tick Damage = 27.879*sqrt(Focus) + 12.521*sqrt(Fire Magic) + 227.05
273
Level 50 Lure Resistance Reduction = 17.516*sqrt(Focus) + 5.1609*sqrt(Ability) + 219.08
All mage lures follow the same formula. Assassins/Fire/Soldiers depend on fire magic while Giants/Ice/Magic depend on ice magic.

Ranger
166
Level 50 Light Heal Heal = 28.916*sqrt(Dexterity) + 7.9938*sqrt(First Aid) + 158.14
228
Level 50 Longshot Damage = 81.594*sqrt(Dexterity) + 21.767*sqrt(Ranged Combat) + 459.38 + Auto Attack Damage
264
Level 50 Sharpen Weapons Damage Boost = 2.2751*sqrt(Dexterity) + 0.57194*sqrt(Ranged Combat) + 53.973
166
Level 50 Steady Aim Attack Boost = 8.273*sqrt(Dexterity) + 3.8118*sqrt(Ranged Combat) + 133.95
Level 50 Steady Aim Damage Boost = 2.6887*sqrt(Dexterity) + 1.0223*sqrt(Ranged Combat) + 47.196

Rogue
351
Level 50 Assassinate Damage = 162.38*sqrt(Strength) + 72.473*sqrt(Cunning) + 1639.7 + Auto Attack Damage
264
Level 50 Expose Weakness Evasion Reduction = 34.648*sqrt(Dexterity) + 9.7154*sqrt(Cunning) + 356.56
264
Level 50 Fast Reflexes Defense Boost = 33.097*sqrt(Dexterity) + 10.568*sqrt(Cunning) + 208.2
264
Level 50 Life Steal Health Stolen = 32.043*sqrt(Dexterity) + 9.2872*sqrt(Cunning) + 188.01
264
Level 50 Poison Weapon Damage Boost = 2.1081*sqrt(Dexterity) + 0.96074*sqrt(Cunning) + 46.799
132
Level 50 Quick Strike Damage = 72.848*sqrt(Strength) + 20.526*sqrt(Cunning) + 369.37
132
Level 50 Rend Tick Damage = 16.449*sqrt(Strength) + 5.0892*sqrt(Cunning) + 152.46
165
Level 50 Riposte Hitback Damage = 85.576*sqrt(Strength) + 37.999*sqrt(Cunning) + 582.98
198
Level 50 Shadowstrike Damage = 91.069*sqrt(Dexterity) + 25.62*sqrt(Cunning) + 432.54
132
Level 50 Smoke Bomb Defense Reduction = 22.398*sqrt(Dexterity) + 9.9277*sqrt(Cunning) + 141.51
351
Level 50 Sneaky Attack Damage = 121.82*sqrt(Strength) + 54.694*sqrt(Cunning) + 1000.4 + Auto Attack Damage

Warrior
273
Level 50 Defensive Formation Defense Boost = 16.664*sqrt(Vitality) + 5.1654*sqrt(Melee Combat) + 101.07
137
Level 50 Frenzy Attack Boost = 24.109*sqrt(Strength) + 10.698*sqrt(Melee Combat) + 301.75
Level 50 Frenzy Damage Boost = [0.026073*sqrt(Strength) + 0.010691*sqrt(Melee Combat) + 0.23222] * Physical Damage
137
Level 50 Protective Stance Armor Boost = 13.86*sqrt(Vitality) + 3.9263*sqrt(Melee Combat) + 142.46
137
Level 50 Pummel Damage = 76.485*sqrt(Strength) + 21.483*sqrt(Melee Combat) + 515.65
228
Level 50 Shatter Armor Reduction = 9.6315*sqrt(Strength) + 2.9745*sqrt(Melee Combat) + 136.41
228
Level 50 Shield Wall Damage Absorbed = 65.35*sqrt(Vitality) + 20.662*sqrt(Melee Combat) + 726.98
Last edited by Swan on Mon Apr 27, 2015 6:49 am, edited 94 times in total.

Re: Represent Your Class! (Data Collection)

#2
Super big thanks to Bellatrix for providing three data points each for firestorm and fire attunement. The formulas are out already (unless I made a mistake somewhere).

1465 focus, 3000 fire magic = 5214 firestorm damage
635 focus, 3000 fire magic = 4035 firestorm damage
635 focus, 1800 fire magic = 3720 firestorm damage

1465 focus, 3000 fire magic = 1712 fire attunement boost
635 focus, 3000 fire magic = 1420 fire attunement boost
635 focus, 1800 fire magic = 1296 fire attunement boost

Edit: Formulas updated in original post.
Last edited by Swan on Tue May 27, 2014 6:44 am, edited 5 times in total.

Re: Represent Your Class! (Data Collection)

#3
Hello, here are some useful Druid Skills at level 50 for you, in the format you want

Strangling Vines:
1: 1180 Focus. 3110 Nature Magic Level 50 does 2859 damage
2: 1005 Focus. 2810 Nature Magic Level 50 does 2683 damage
3: 1205 Focus. 2810 Nature Magic Level 50 does 2833 damage
4: 1205 Focus. 2510 Nature Magic Level 50 does 2787 damage
5: 930 Focus. 2410 Nature Magic Level 50 does 2560 damage

Nature's Touch:
1: 1180 Focus. 3110 Nature Magic Level 50 heals 1944 health
2: 1005 Focus. 2810 Nature Magic Level 50 heals 1842 health
3: 1205 Focus. 2810 Nature Magic Level 50 heals 1929 health
4: 1205 Focus. 2510 Nature Magic Level 50 heals 1903 health
5: 930 Focus. 2410 Nature Magic Level 50 heals 1781 health

Shield of Bark
1: 1180 Focus. 3110 Nature Magic Level 50 adds 828 armor
2: 1005 Focus. 2810 Nature Magic Level 50 adds 785 armor
3: 1205 Focus. 2810 Nature Magic Level 50 adds 822 armor
4: 1205 Focus. 2510 Nature Magic Level 50 adds 811 armor
5: 930 Focus. 2410 Nature Magic Level 50 adds 755 armor

Abundance:
1: 1180 Focus. 3110 Nature Magic Level 50 adds 1430 health
2: 1005 Focus. 2810 Nature Magic Level 50 adds 1361 health
3: 1205 Focus. 2810 Nature Magic Level 50 adds 1420 health
4: 1205 Focus. 2510 Nature Magic Level 50 adds 1402 health
5: 930 Focus. 2410 Nature Magic Level 50 adds 1313 health

Hopefully that helps!
World Taranis

- Regenleif -
Rachmaninoff
Aedin Flameborn

Former Leader in theILLUMINATI, Aeon, and Taranis United

Re: Represent Your Class! (Data Collection)

#4
Thanks so much Regenleif! The list keeps getting better

Edit: Formulas updated in original post.
Last edited by Swan on Tue May 27, 2014 6:44 am, edited 2 times in total.

Re: Represent Your Class! (Data Collection)

#5
For melee skills, weapon damage can be an extra factor, are you able to create a formula for them also? Would you need data from different weapons?
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger

Aeon
Taranis

Re: Represent Your Class! (Data Collection)

#6
Edit: Yes, I can now create formulas for skills that include weapon damage.
Last edited by Swan on Tue May 27, 2014 4:49 am, edited 1 time in total.

Re: Represent Your Class! (Data Collection)

#7
I'm working on focus vs. skill value graohs for all the mage skills, to find for example after how many focus points would it not be worth it to add focus for firebolt or ice shards dmg
arawn mage kashi lvl 194
Arawn rogue kashidarogue 185

Re: Represent Your Class! (Data Collection)

#9
Requesting a sticky for this!
I am a Moderator Need any help? Private message me here or send me a mail in-game, Liviticus on every world.

Re: Represent Your Class! (Data Collection)

#10
Liviticus wrote:Requesting a sticky for this!

Why would they sticky something that saves people plat?

“Brevity is the soul of wit.”

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