I think someone already mentioned this before but it has never been confirmed. Well, pardon me if its been confirmed but its news to me.
Due to Stinging swarm being poison damage, we are aware that Mobs have zero resistance to it.
Mine does 800 damage and I have noticed the fluctuation went as low as 400 damage. That's 50% potential reduction on your skill damage for every skill you cast. Lets not forget mobs actually resist our normal skills as well (Elemental and physical) so, in reality we are taking about potential 60-80% reduction on our skill damage. It doesn't matter how high and glamorous yr description damage says as it will never hit that amount.
For instance, my lv 50 strike says 4k dmg on stats page but I normally deal 900-1900 odd on mobs my level.
Seriously, 50% difference is really a ton too much to bear? I mean , we don't have critical chance of extra damage and yet suffer a 50% reduce damage fluctuation . (By the way, from my numerous cast of stinging swarm, I have never seen it going above 800 dmg. Not even once so I am sure fluctuation does not go above 100% damage )
I understand the need to make mobs and bosses hard but this information is too much to bear. Its bad enough to deal with evades, misses, no lures/shatters but 50% reduce dmg fluct as well. This sucks...
Damage Fluctuation at 50% is awefully lot and ridiculous?
#1MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis
Lv 182+ Druid : Taranis