### Proposed changes/improvements to the stonevale bosses

Posted:

**Mon Oct 24, 2011 10:18 am**In response to player feedback, here are some changes we are looking to make to improve the fun of boss kills and to reduce things like instant kills of tanks and lack of spawns, but still keeping them a challenge.

falgren bloodbinder:

storm of wrath damage halved, chance of casting it doubled, now can be interrupted

follow range increased from 30 to 40 (so he has less chance of resetting)

starspell:

storm of wrath damage halved, chance of casting it doubled, now can be interrupted

follow range increased from 30 to 40

spirehoof:

death charge damage havled, chance of casting it doubled, range increased from 5 to 8, now can be interrupted

follow range increased from 30 to 40

chillmist:

frost lance damage halved, chance of casting it doubled, slightly less interuptable

follow range increased from 30 to 40

fellfire:

firestrike damage halved, chance of casting it doubled, made more interruptable

follow range increased from 30 to 40

all bosses:

spawn frequency increased by 50%

average dicsc drop reduced by 50%

Any feedback feel free to post, we will be implementing the changes in a patch tomorrow morning.

Thanks!

falgren bloodbinder:

storm of wrath damage halved, chance of casting it doubled, now can be interrupted

follow range increased from 30 to 40 (so he has less chance of resetting)

starspell:

storm of wrath damage halved, chance of casting it doubled, now can be interrupted

follow range increased from 30 to 40

spirehoof:

death charge damage havled, chance of casting it doubled, range increased from 5 to 8, now can be interrupted

follow range increased from 30 to 40

chillmist:

frost lance damage halved, chance of casting it doubled, slightly less interuptable

follow range increased from 30 to 40

fellfire:

firestrike damage halved, chance of casting it doubled, made more interruptable

follow range increased from 30 to 40

all bosses:

spawn frequency increased by 50%

average dicsc drop reduced by 50%

Any feedback feel free to post, we will be implementing the changes in a patch tomorrow morning.

Thanks!