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Bosses after the latest patch

Posted: Sat Oct 22, 2011 8:33 pm
by Quickcloud
Has anyone found a way to kill the wisp bosses since the patch?
Our warrior has his full class armor and weapon, felfire still hits him for 2700+.

The only thing we have come up with is either

1: 2 tanks restated to 5 5 5 max vit, 3 Druids, and a dps. Tanks have enough hp to survive a hit and 3 Druids to recover 3k hp as quick as possible. 2nd tank for when main tank dies.

2: 1 tank full vit spec, 3 Druids, 2 dps, lots of pots and revive idols. Tank helps with healing and idols asap when he dies.

Either of these seem like unrealistic expectations to take them down IMO.

Re: Bosses after the latest patch

Posted: Sat Oct 22, 2011 8:42 pm
by Death
I think when you have a group of players hit level 90 (druids, warriors, DPS, etc.) you won't find the bosses impossible, but still a challenge. Still, it does seem like a bit much, but we can't really say the bosses are too hard until we have a fully maximized group to test against them... I don't think any server does.

Re: Bosses after the latest patch

Posted: Sat Oct 22, 2011 10:18 pm
by Skenkee
we have killed the whisp and unicorn boss. we used an 84 warrior with full ancient and 2 druids for unicorn and 3 druids for wisp. next to that I think 2 mages and a rogue.

Re: Bosses after the latest patch

Posted: Sat Oct 22, 2011 11:24 pm
by Quickcloud
How much hp does your tank have. I want to get an idea so I can let ours know. He's lvl 83. We have the Druid power I think 4 of us 75+.

Thanks for the info Ds.

Re: Bosses after the latest patch

Posted: Sun Oct 23, 2011 12:01 am
by Drizzt
If your tank is getting hit by spells then your doing it wrong look at wolfies post arawns guide to bosses If that don't help visit arawn and we will show you

Re: Bosses after the latest patch

Posted: Sun Oct 23, 2011 12:12 am
by Quickcloud
Drizzt wrote:If your tank is getting hit by spells then your doing it wrong look at wolfies post arawns guide to bosses If that don't help visit arawn and we will show you


We had this down before the last patch. It's how our tank has his full set and most of our group has 3 pieces. But ever since the last patch implemented we haven't been able to take one down. We tried several times. That's why I asked if anyone has since the patch

Re: Bosses after the latest patch

Posted: Sun Oct 23, 2011 12:44 am
by Plato
I have killed every NPC boss post and post update. I am a lvl 91 Warrior. Jamessh and i can solo every boss so far. 2 warriors bolth lvl 91. takes about 6 mins to complete bloodbinder.

Re: Bosses after the latest patch

Posted: Sun Oct 23, 2011 1:10 am
by Daledo
Why hasnt anybody else posted regarding change of boss reset ranges?

The mods tell us no ither changes to bosses?!?! Wtf. Fellfire resets now before you even get him close to the southern tree by his spawn.

Now on top of the ridiculous range kiting we do to take them down, we cannot even manuever the bosses around so much due to some lame ass change whether intended or not.

Now, the whole fight you have to be worried about the whole fight resetting?

I got used to the boss difficulty, but now its not worth trying because of fear if reset.

Re: Bosses after the latest patch

Posted: Sun Oct 23, 2011 3:42 pm
by admin
Hi thanks a lot for letting me know about the range reset.

I'll make sure the follow range gets increased in the next patch.

Thanks!

Re: Bosses after the latest patch

Posted: Sun Oct 23, 2011 4:17 pm
by The other ranger
all people who use range type of attack should not be affected by cloak of fire
We are not even close to a fellfire and we still take damage