Page 2 of 3

Re: Dhio raid fix

Posted: Mon Mar 30, 2020 9:34 am
by LadyNymeria
No. Kill it with the amount it’s meant to be killed with.
We do but it sucks having to tell 15+ others to sit out.

I rather see a fix that removes the third orb. I still say three is too many to dodge.
You guys are only getting 3 orbs? We’ve had 5 active at once before... There may be an issue.
I actually saw four last raid but I'm not sure if thats normal.

Re: Dhio raid fix

Posted: Mon Mar 30, 2020 11:04 am
by Gabee
If epona can kill with 100, every other server can also do it. No fix needed.
Don't be ridiculous. Not every server has 100 toons to spare for roots when our rooters get teleported. Or to just zerge through a kill. We just do have enough to cover Roots and that's using alts 90% of the time.

Sorry, epona only uses 3 max druids rooting, no backups.

Re: Dhio raid fix

Posted: Mon Mar 30, 2020 3:13 pm
by FireOverIce
Some raids most of us spend more time dancing/dodging orbs than we do casting our skills. I personally don’t mind but man it makes for a long fight. 1 less orb would be cool tho.

Re: Dhio raid fix

Posted: Mon Mar 30, 2020 10:23 pm
by Shivahh
If epona can kill with 100, every other server can also do it. No fix needed.
Don't be ridiculous. Not every server has 100 toons to spare for roots when our rooters get teleported. Or to just zerge through a kill. We just do have enough to cover Roots and that's using alts 90% of the time.

Sorry, epona only uses 3 max druids rooting, no backups.
Doubt

Re: Dhio raid fix

Posted: Tue Mar 31, 2020 1:44 am
by LadyNymeria
If epona can kill with 100, every other server can also do it. No fix needed.
Don't be ridiculous. Not every server has 100 toons to spare for roots when our rooters get teleported. Or to just zerge through a kill. We just do have enough to cover Roots and that's using alts 90% of the time.

Sorry, epona only uses 3 max druids rooting, no backups.
Point is no one gives a damn what epona does. This game isn't designed around any one server's accomplishments and majority seems to stick to the player cap.

Re: Dhio raid fix

Posted: Wed Apr 01, 2020 1:29 pm
by vicky
If epona can kill with 100, every other server can also do it. No fix needed.
Don't be ridiculous. Not every server has 100 toons to spare for roots when our rooters get teleported. Or to just zerge through a kill. We just do have enough to cover Roots and that's using alts 90% of the time.
just make annew boss, that hust have min 100 players, it should be around lvl 250, its 6* and it has aggro. Its minions would be lvl 230, 6*. And it can leach players health to heal its self. That would be sick.

Re: Dhio raid fix

Posted: Wed Apr 01, 2020 2:10 pm
by Gabee

Don't be ridiculous. Not every server has 100 toons to spare for roots when our rooters get teleported. Or to just zerge through a kill. We just do have enough to cover Roots and that's using alts 90% of the time.

Sorry, epona only uses 3 max druids rooting, no backups.
Doubt
You can ask any 220 player

Re: Dhio raid fix

Posted: Wed Apr 01, 2020 2:14 pm
by Gabee

Don't be ridiculous. Not every server has 100 toons to spare for roots when our rooters get teleported. Or to just zerge through a kill. We just do have enough to cover Roots and that's using alts 90% of the time.

Sorry, epona only uses 3 max druids rooting, no backups.
Point is no one gives a damn what epona does. This game isn't designed around any one server's accomplishments and majority seems to stick to the player cap.
If majority stick to player cap on dhino boss, then smelly is right, why fix if it can be done ?
And this boss is designed for dom clan with smaller population, and that is very far from Epona.

Re: Dhio raid fix

Posted: Wed Apr 01, 2020 2:56 pm
by vicky


Sorry, epona only uses 3 max druids rooting, no backups.
Point is no one gives a damn what epona does. This game isn't designed around any one server's accomplishments and majority seems to stick to the player cap.
If majority stick to player cap on dhino boss, then smelly is right, why fix if it can be done ?
And this boss is designed for dom clan with smaller population, and that is very far from Epona.
yep

Re: Dhio raid fix

Posted: Wed Apr 01, 2020 8:23 pm
by LadyNymeria

Point is no one gives a damn what epona does. This game isn't designed around any one server's accomplishments and majority seems to stick to the player cap.
If majority stick to player cap on dhino boss, then smelly is right, why fix if it can be done ?
And this boss is designed for dom clan with smaller population, and that is very far from Epona.
yep
You're missing the point of the post. It's not about about whether or not it can be killed lol, it's about having to exclude half the people that show up and tell them to stay outside the area every single time because teleports do have negative effects (which is why most stick to the cap to avoid this). As it stands Some people will never be included in the raid because you want the best 27 possible - sure some could give up spots but sacrificing better players is counter productive . Ultimately idc anyway, it wouldn't even be a "fix" just an adjustment to be able to include more players that log and want to experience the boss and it's not like the removal of the teleports would hinder any clan currently killing it. It would make it easier for other servers to kill actually, which seems to be the only reason people would be against this adjustment to begin with.

As I said already: I rather have the third orb fixed...but it's dying either way so I guess it's perfect as is :roll: