Re: Systems for dom clans
Posted: Tue Jan 28, 2020 5:12 am
That sounds awesome. Would love for loot distribution to be similar to that of WoWs. The devs should be in total control over how the loot distribution works, because the players get greedy when it’s put into their own hands and it causes nothing but drama... it hurts the game.One of the biggest issue with clans is that the server is zero sum based instead of instanced. Hence players are forced to enter Dom clans instead of clans with integrity and fairness.
World of Warcraft's current loot system is fantastic.
1) built in loot distribution. No arguments there.
2) loot drop system is tracked per toon, and every time no loot is dropped for the toon the chance to get loot for next drop is increased gradually until 100%.
3) toon choose role for drop before encounter. Loot drops according to the role chosen.
The biggest advantage I can see is that it the only reason anyone gets behind in loot is not attending raids.
The best thing that can happen to loot is for the devs to take over loot distribution. Or for Dom clans to have a transparent system that adopts part of the WoW system.
I know that game is dungeon based, so how does loot distribution work for Open World Bosses in WoW? Or does it work the same as dungeon loot distribution.