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Re: VR, We Really Do Need Answers

Posted: Sun Aug 25, 2019 7:14 pm
by BubsMcFace
Just Moon wrote:Transparency and feedback seem to be pretty thin on the ground atm with most feedback / suggestion threads being ignored. If some of the tiny changes people have asked for are too much to ask then it speaks volumes about the resources available.


It send they have enough time to place bans all over the place, but reply very slowly to appeals, or glitch logins.

It can be really frustrating.

Re: VR, We Really Do Need Answers

Posted: Sun Aug 25, 2019 10:25 pm
by Criminal
BubsMcFace wrote:
Just Moon wrote:Transparency and feedback seem to be pretty thin on the ground atm with most feedback / suggestion threads being ignored. If some of the tiny changes people have asked for are too much to ask then it speaks volumes about the resources available.


It send they have enough time to place bans all over the place, but reply very slowly to appeals, or glitch logins.

It can be really frustrating.

They can place bans instead of their mods if u talk badly of them or criticize them, they can threat ppl in-game, they can answer a thread about chickens 3 times, but they cant give a sh*t on whats important. The irony.

EDIT: watch this comment being deleted and I get banned, but them still not commenting on it.

Re: VR, We Really Do Need Answers

Posted: Mon Aug 26, 2019 12:44 pm
by Rogue4Life
art team aside I think the design team aren't doing much since they are not reworking classes, gear , I am satisfied with drop rates personally but hate the long spawn times of bosses.

We were told VR doesnt have shareholders to answer to and have more control of the game yet the majority of the things they do is related to plat, the core game needs fixing first the longer they delay this the harder it will be to fix .

Re: VR, We Really Do Need Answers

Posted: Mon Aug 26, 2019 4:26 pm
by Criminal
Its funny how they purposely avoid this one. Lets see if we can draw their attention.

Hey schwing, classic WoW is coming back, are u beta resting it and ditching CH?

Re: VR, We Really Do Need Answers

Posted: Tue Aug 27, 2019 1:13 pm
by Skerwald
Can we hope to expect at least some questions to be answered anytime soon?

Re: VR, We Really Do Need Answers

Posted: Wed Sep 04, 2019 12:34 am
by Kaliset
Skerwald wrote:Can we hope to expect at least some questions to be answered anytime soon?


I hope so.

Re: VR, We Really Do Need Answers

Posted: Fri Sep 06, 2019 4:04 am
by SamySamSamBoss2000
Criminal wrote:Its funny how they purposely avoid this one. Lets see if we can draw their attention.

Hey schwing, classic WoW is coming back, are u beta resting it and ditching CH?


So beta resting it is not a typo I take it. I do always appreciate a good pun.

Re: VR, We Really Do Need Answers

Posted: Sat Oct 19, 2019 8:29 pm
by Satoryxx
Virtual realm can’t you please write me back on what all the new boss timers are know.The reason why I ask this virtual realm is all the google celticheroes boss timers are the old ones.The new boss times that has resonantly have been changed.We at morrigan server if not the other servers.Do not know what to time all the bosses in celticheroes.Can you please help me out with this as well as the other servers.That way we will have an accurate boss time for all the bosses in celticheroes.
Sincerely,
Satoryxx

Re: VR, We Really Do Need Answers

Posted: Sun Oct 20, 2019 2:11 pm
by Xanadu
Hison wrote:You had an extremely good point about the Phoenix. I remember while while back OTM removed shrink and growth charms // ghost charms and crookback charms because they were childish and didn’t fit where the game was heading and then we get this extremely bright very cartoonish looking pets and mounts.. new bosses gear has been repainted from multiple old luxs sets and changed stats and pushed to the game as if it was original and new which I don’t think it is that hard for a designer team to come up with new original bracelets and ammy. Also for the boss.. it looks as if it came from World of Warcraft and while I do like the boss it seems as if it was designed by someone who hasn’t really followed the game development since the very beginning (hrung, necro, mordris, gelebron) and it almost feels as if it was made by someone who was paid to design it for the purpose of making something new... which has been done before and I actually stumbled on someone’s art profile that helped design corrupted gardens.


As I recall shrink and growth charms were removed because they were causing problems with the game engine at that time.

Re: VR, We Really Do Need Answers

Posted: Sun Oct 20, 2019 2:13 pm
by Xanadu
Skerwald wrote:Can we hope to expect at least some questions to be answered anytime soon?



The party line is that they are “committed” to CH while making their new game that seems to implement the feedback some have given for CH. Take the veracity of those statements as you choose.