Re: The Dino raid.
Posted: Sat Jul 06, 2019 7:19 pm
Additionally you,can get teleported with less than 30 at the raid
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Zkills wrote:Shivahh wrote:Zkills wrote:I do know the teleporting only effects those with the least amount of aggro (unless if it was changed) meaning your main Druids, main tank, and top dps won’t be teleported. So really only dps is being teleported which helps combat zerging. Offtanks will be teleported as well but to my understanding VR doesn’t intend for offtanking adds for this raid. I spoke with one of the developers during beta and he said the difficulty doesn’t scale with more players, meaning the teleporting is simply there to balance the raid out if you choose to bring the whole clan
Yea griefing will always be an issue, but I specifically stated those who simply want to watch.
Getting teleported is already an issue itself but then giving an afteraffect a full 2 minutes of negative energy is on another level of unfairness, it's more efficient to get cursed rather than waiting, there wasn't enough thought Into this, this was their first raid they created and too much stuff is coming out of the blue
Doesn’t make the raid anymore difficult if you know not to attack with negative energy. 2 minutes is a bit long though for something you can’t really avoid.
VR wanted this to be a 30 person raid, but they also know since it’s open world of course clans will bring more than 30... so they put in this mechanic to balance it out. I really don’t think coming in with 30 or less players will make things any easier. Well maybe if it’s 30 well experienced players who know what they’re doing it’ll be a lot less messy but I don’t think many servers are capable of that. Plus I’m not sure if 30 players will be able to down it without all 30 having some of the best gear available prior to dino as VR intended dino to be a progression boss for players who’ve already hit the top or near top of previous content.
Smellyunder wrote:Dino is a flawed boss. We had so many arguments over Dino raid that it divided the clan. We will not be bothered about Dino from now on. It is a stupid raid boss.
Gabee wrote:And zkills, im not sure WHere you get all your ideas about the raid at level 190.... do you know what happens when MT druids got teleported? Do you know what happens If those kiling nukes got teleported? Do u know the direction of each orbs so you can avoid and not heal the boss? Do you know that boss is attacking random dps hitting him? Level up, and play at live.
1- a support druid doesnt always have higher agro than dps so whether they heal the tank or not they can be tp. Possibly the only safe classes from tp is a full dps druid because druid dps skills gain enormous agro.Zkills wrote:Gabee wrote:And zkills, im not sure WHere you get all your ideas about the raid at level 190.... do you know what happens when MT druids got teleported? Do you know what happens If those kiling nukes got teleported? Do u know the direction of each orbs so you can avoid and not heal the boss? Do you know that boss is attacking random dps hitting him? Level up, and play at live.
1. Druids get tped. They must suck if they’re being teleported because Druids build up aggro I’m pretty sure while healing the main tank. It’s why Druids will sometimes gain aggro just from using nature’s touch. Might be wrong, I don’t Druid.
2. Nukes go off and kill everyone in the area. It’s not rocket science. A lvl 5 could figure that out
3. Does anyone know the exact pattern of all the orbs? I doubt it because it doesn’t matter. Just stay away from them. And again, a lvl 5 could figure it out just by watching the raid
4. Attacking random dps hitting him? You mean like so many bosses before dino? It’s nothing new lol. Hell even Ymir does it with wild swing or King Vorum with his 8 balls of death or whatever lmao (coolest boss skill in the game). I helped create a list of every skill dino uses and what each skill does, so yes I know.
I haven’t even given any ideas lol. I’m just explaining the raid because it’s clear that some don’t understand and I was able to talk to the developers themselves in the beta about what they were aiming for with dino. rEaD mY pOsTs
Ventius wrote:2- you totally missunderstand the point being made. Most servers struggle with slash nukes because that relies almost solely on dps gele axe warriors. Unless that war also runs taunt they will regularly be tp because of low agro meaning slash nukes will consistantly explode possibly ending the raid atempt.