Shivahh wrote:If any mage spams lure then that cancels out the full dochs drastically better one, I don't think "any mage knows to spam lure"
Well dino was left with no Mlure 5-10 seconds at a time multiple times throughout the raid and I think it was the same for slash. Don’t remember all too well because it was back in the beginning of June. Sure you can have a good mage be the only one casting lure, but if those lures evade twice in a row (happens a lot on dino I’m sure) and then other mages get evaded because they’re panicking trying to keep lure up (if they even have lures like mlure or slash lure maxed) you end up gaining a bigger dps loss. Lure spam has a much greater chance of keeping lure on the boss. Plus that mage could be teleported away or be stuck on curse and by the time they get back into the fight the lure duration will be almost up and then they try to cast and it gets evaded leading to panic because they’ll be no lure...
Obvious that fire/ice get spammed, just look at how often the lure timer on dino gets reset to full, atleast on Epona it’s what I’ve noticed. Epona’s killed dino, your server hasn’t so yeah. As for me on that raid, my mlure was overwritten multiple times as I only casted it when it wasn’t up and some other mage was trying to spam it. Since mine was 40/50 I couldn’t overwrite the 50/50 mlures.
Yeah might have been more beneficial back when some older bosses provided an actual challenge, but I’m sure every server is beyond that point of needing the perfect lure up at all times. Especially as more and more good bt loot and dg sets get thrown into the server. Dino is in a much different position than those bosses ever were in, and I think lure spam would work better.