Soccer wrote:Can someone in VR please chyme in? If they see no problem in clans setting drop rules, then say so. If not then say so. If you are unsure and need to weigh pros and cons and so on, then indicate so please.
I personally think it would be a bad idea for VR to interfere with server politics and rules in anyway, and force players to play the game a certain way. That would make no sense at all, and I’m assuming that’s part of why they aren’t commenting on this topic...it should be common sense (wouldn’t hurt for them to clarify that though).
Soccer wrote: Legacyte wrote:
Many who are happy in their Dom clan still do not believe that all gear they earn is not their own. So this can't be boiled down to Dom vs comp clan. Nice try
No one here is crying, we are having a discussion so stop whining when people try to discuss topics you don't like.
People agree to join clans knowing the rules ( im not a fan of that rule) but people agree to it while joinong, if they dont like it then they have to figure something out[*]
A few have already said that. The only way for that to he accepted by all sides is if VR gives a summary of clan rules and politics of servers when deciding which server you are starting on. People who start the game from scratch don't know they should go to the caste and inquire what drop rules are. Probably wouldn't even know there would be drop rules or that drop rules would greatly affect their experience in the game. If someone knew clan doesn't allow you to keep your gear if you leave and chose to start on the server , then yes, if they are not Happy later on, you can tell them 'you knew the rules, you'll now have to find something out'
The implementation could be as simple as a list of the top 5 clans on each server page, how strong they are relative to each other (maybe highest raid attended by the clan in the past month, seeing the second place team let you role is not useful if they can't compete on any of the eg bosses) and the description of rules could be identical to the ones clan puts in the clan message.
I think any sort of summary of the top clans would either be heavily biased, or else super generic. VR doesn’t have the time to do an in-depth analysis of 100 different clans, that may be constantly changing. It would be too confusing to most new players....we don’t want to scare people off by overloading them with information. Like you said, the majority of new players would probably have no idea what drop rates, dkp, rolling, etc all mean (excluding mmo veterans). However, you can’t really simplify a lot of the clan rules. For example, your example of:
Soccer wrote:If someone knew clan doesn't allow you to keep your gear if you leave and chose to start on the server , then yes, if they are not Happy later on, you can tell them 'you knew the rules, you'll now have to find something out'
It’s not usually as simple as yes you can keep it or not. A lot of the time it may be dependent on what it is. For example, I doubt most endgame clans would care if you kept an aggy damage ring. However, that’s still (sort of) an endgame boss. Maybe not for the top clan, but you mention the top 5, and I could easily see the 3rd or 4th strongest clan on a server struggle to kill aggy, and get really happy with the drops, and want to be treated fairly. In my eyes it tends to be smaller clans that want to keep drops in the clan, with dominant clans not really caring since they tend to get so many drops.
If some sort of clan description list was added, but put aside in a menu somewhere - that kinda defeats the purpose of having it be easily available to new players as they are starting. Let’s be honest, how many of you have actually read through all the topics in the Help menu? How many endgame players even know that there is a Help menu with general information about the game?
As for just generically grabbing the clan message...your clan is probably different, but my clan message is pretty uninformative. I believe it’s stayed the same for at least a couple years, and currently says something along the lines of “please haste on a snorri, if you don’t have one, ask someone”. Yes it’s left from when we were noobs struggling to get snorri at lock fights. Any specific clan rules are vocal or external, where it’s easier to list out.
I realize most clans would have something more useful in their message, but not all, and if it was automatically displayed somewhere, that could lead to drama...especially if a clan sets it to something more private, without realizing it was actually publicly available. Or maybe the clan just decides to put a bad message in it to mess with new people, VR can’t control what players put in it so they shouldn’t make it a supported resource.
I guess my main points are:
1. VR shouldn’t interfere with clan or server rules, and that includes taking the clan rules and making them easily available somewhere. If that happens, then it would make the whole updating process a challenge.
2. Any global additions to the game (like a general update to clan systems and information) would have to be made with the entire playerbase in mind, not just endgame players, and not just dominant clans. It would need to be simple enough that a completely new person wouldn’t feel lost.
I feel like I’ve gone off topic here, so my apologies for that.