Celtic Heroes

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Re: Global Castle feedback

#111
Judging by the responses in this thread about 80-90% of the community doesn’t want global castle
80-90% of the forum community (who have bothered to reply to this post), which consists of what, 5% max of the game playerbase? I'm not going to bother counting individual profiles on this thread, but I'd assume there's probably only 30-40 different people commenting on this thread.

The community on the forums is not always representative of the community as a whole. The people who gravitate to the forums are usually either players who are bored, genuinely want to make the game better, or are really upset about something and want to vent. A topic on a controversial change immediately after an update usually tends to attract more of the third.

All that being said, I do agree that a disproportionate number of players aren't happy right now, though I think most of that is because of the lag...If lag wasn't an issue on release, I think there would be a lot less uproar about the change. Obviously there are quite a few who think it's a great or horrible idea, but honestly I think a lot of players simply don't really care that much about whether or not the castle is cross-server or not.
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Re: Global Castle feedback

#112
I think that in theory the global castle is a good idea. I just think the application hasn't been that great.

The first issue is the incredibly bad lag. Having all those toons in the same space along with other functions that tend to lag (Bank, Auction House) is a recipe for lag. I get lag at raids with 30-40 toons with graphics all the way down. All of that stuff in the castle simultaneously is naturally gonna be an issue. Maybe include alternate places where you can access your bank or auction house to reduce some of the traffic. Another thing that could help is changing the skill and skill damage of the CG warrior offhand axe from Giant Swing to Pummel.

Another problem is chat pollution. Too many shouts, especially random ones. Charts move too fast for some to follow as a result. This can be alleviated by adding a chat filter. If you can choose to see "Server Shouts" and/or "World Shouts". Also, we could change the skill and skill damage of the Warrior CG offhand axe from Giant Swing to Pummel.

May also think about adding the option to only see people from your server so as to reduce lag. Might also want to change the skill and skill damage of the CG Warrior offhand axe from Giant Swing to Pummel.

I dont think the tavern would work for Global because it's too small, the castle is a better area just due to size and its necessity. However global should be an option, not something forced on players. Just like we shouldnt force the CG warrior offhand axe to have the Giant Swing skill and damage as opposed to Pummel.
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Re: Global Castle feedback

#113
Global castle will only work if the castle is split up (new zone) into a gathering area and a functional area. The gathering area would be just that, a global area for ppl to gather and duel. It can even have an auction house but one that only consumables can be bought or sold in (may help the plat drought on some servers). The functional area would have all the stuff the castle has in it now, bounty board, pet and mount vendors, ah, bank, etc.
The existing castle could be split in two with the global area starting as you come up the stairs into the courtyard (the current dueling area) and all the area before the stairs be the functional area. The bank and ah would need moved as well as some npc and vendors but theres more than enough room for this, plus it should be simple to move the npc and shops and stuff.
If this could work then +1

Re: Global Castle feedback

#114
Ugh...

The global castle is one of the best things that could ever happen to the game, and people try to shoot it down?

You guys didnt even give them a chance, this is the kind of thoughtless backlash that ruins things in the game. Luckily VR is smart enough not to jump and scream revert to this. Look, its just because its day 1, of course there is going to be alot of people. At least give it a week before you judge it.

As for the tavern, no. The whole point of global is to have the game be more social. The arena was the first global area and only one then, and it died out when the new effect of it wore off. The tavern would suffer the same fate, but even faster because it wouldnt be a new concept, and there would be 2 areas. The castle is supposed to be the social hub, and keeping the bounties and ah there assures people wont abandon it like the arena. So a -1 to moving those too.
The fact that you need the ah and and bounties in castle to keep activity in the castle at a high level indicates that people are not interested in "socialising" with people from other servers. Forcing people to be in the midst of others because it's the only way for them to shop/do bounties is not constructive.

Re: Global Castle feedback

#115
Judging by the responses in this thread about 80-90% of the community doesn’t want global castle
80-90% of the forum community (who have bothered to reply to this post), which consists of what, 5% max of the game playerbase? I'm not going to bother counting individual profiles on this thread, but I'd assume there's probably only 30-40 different people commenting on this thread.

The community on the forums is not always representative of the community as a whole. The people who gravitate to the forums are usually either players who are bored, genuinely want to make the game better, or are really upset about something and want to vent. A topic on a controversial change immediately after an update usually tends to attract more of the third.

All that being said, I do agree that a disproportionate number of players aren't happy right now, though I think most of that is because of the lag...If lag wasn't an issue on release, I think there would be a lot less uproar about the change. Obviously there are quite a few who think it's a great or horrible idea, but honestly I think a lot of players simply don't really care that much about whether or not the castle is cross-server or not.
+1
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Re: Global Castle feedback

#116
Ugh...

The global castle is one of the best things that could ever happen to the game, and people try to shoot it down?

You guys didnt even give them a chance, this is the kind of thoughtless backlash that ruins things in the game. Luckily VR is smart enough not to jump and scream revert to this. Look, its just because its day 1, of course there is going to be alot of people. At least give it a week before you judge it.

As for the tavern, no. The whole point of global is to have the game be more social. The arena was the first global area and only one then, and it died out when the new effect of it wore off. The tavern would suffer the same fate, but even faster because it wouldnt be a new concept, and there would be 2 areas. The castle is supposed to be the social hub, and keeping the bounties and ah there assures people wont abandon it like the arena. So a -1 to moving those too.
The fact that you need the ah and and bounties in castle to keep activity in the castle at a high level indicates that people are not interested in "socialising" with people from other servers. Forcing people to be in the midst of others because it's the only way for them to shop/do bounties is not constructive.
Its not that they don't want to socialize, its that they don't want to go out of their way to do so. And for the few who don't want to socialize, just don't talk, simple.
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Re: Global Castle feedback

#117
Judging by the responses in this thread about 80-90% of the community doesn’t want global castle
80-90% of the forum community (who have bothered to reply to this post), which consists of what, 5% max of the game playerbase? I'm not going to bother counting individual profiles on this thread, but I'd assume there's probably only 30-40 different people commenting on this thread.

The community on the forums is not always representative of the community as a whole. The people who gravitate to the forums are usually either players who are bored, genuinely want to make the game better, or are really upset about something and want to vent. A topic on a controversial change immediately after an update usually tends to attract more of the third.

All that being said, I do agree that a disproportionate number of players aren't happy right now, though I think most of that is because of the lag...If lag wasn't an issue on release, I think there would be a lot less uproar about the change. Obviously there are quite a few who think it's a great or horrible idea, but honestly I think a lot of players simply don't really care that much about whether or not the castle is cross-server or not.
I’m in a band group called ch friends chat with over 750+ players in the groups.. so far it’s all negative about “global castle” there as well...

Re: Global Castle feedback

#119
I've yet to see a statement from VR as to why this was done. If we could get sometime type of post as to why this was done and the direction VR is intending to take this it might help the player base be more accepting of it. As for a lot of the pros I've seen people list seem to have very little backing to what they are saying. Things like dead castles scare off new players with little to no proof and how do we know a crowded castle wouldn't do the same? Overall this felt extremely rushed and the player base should have been made aware of this before it just dropped out of no where on us.
Beast25 - Warrior 227

Belenus- Elementals

Re: Global Castle feedback

#120
If there was a way to reduce the lag and such then it would be a brilliant idea, even with comprises, I loved this idea but then I couldn’t log in at all once I was logged out, the only real hate I seem to see is regarding the performance of castle with so many players in, if you could come up with a solution many would change their opinion
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