Re: 225+ mobs?
Posted: Thu Apr 04, 2019 11:10 pm
It would be bad in the longrun
The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices
https://www.celtic-heroes.com/forum/
https://www.celtic-heroes.com/forum/viewtopic.php?f=4&t=100250
Imo this would be one of the worst things that VR could possibly do. Yeah you get some people who love leveling but the vast majority absolutely hate it. I think in posts like this the people seem to forget about those rangers and druids that are so much slower to level than the other classes.Just making a post here the “what-if” scenario that the developers have mobs going up to lvl 225+ in the new area and the new boss would be 225+. (Along with 225+ bounties)
It would definitely have a rejuvenation of members as everyone would rush to the new area to start lixing to get to 225, buying plat for chests and lixes, and also encouraging others to get 225 to do maximum damage on the new boss.
Based on the company standpoint, this would sound like a great idea. Although I’ll be interested to see what the rest of the community would think of it IF they added now or sometime in the future.
this update!!! so maybe in the near future?We're not increasing the level cap in this update.
Hopefully never.this update!!! so maybe in the near future?We're not increasing the level cap in this update.
Would be a waste of time for vr to do it, no one is forcing u to keep lvling its basically just for your own enjoyment past 220 which is where it should stayWhat difference would it make if there were mobs 221+ while bosses/gear stayed at 220 maximum? Seems like a good idea to me as it expands endgame even further. Endgame would technically still be 220 as the highest level bosses are 220 as well as the best gear.
Seems ridiculous to me that the hard cap possibly goes to 240, and yet the only way to reach is through repetitive bounties and floor bosses... why should a level 230 have to grind on 220 quests just to progress further?
Yes exactly... no one will be forcing you to kill 221+ mobs as it’s post endgame content and it’ll be for your own enjoyment. It wouldn’t be a waste of time because players would now easily be able to reach the hard cap in a more legitimate way that isn’t grinding repetitive and annoying level 220 quests. Players are already 230+ so adding 221+ mobs will have no negative effects.Would be a waste of time for vr to do it, no one is forcing u to keep lvling its basically just for your own enjoyment past 220 which is where it should stayWhat difference would it make if there were mobs 221+ while bosses/gear stayed at 220 maximum? Seems like a good idea to me as it expands endgame even further. Endgame would technically still be 220 as the highest level bosses are 220 as well as the best gear.
Seems ridiculous to me that the hard cap possibly goes to 240, and yet the only way to reach is through repetitive bounties and floor bosses... why should a level 230 have to grind on 220 quests just to progress further?