Celtic Heroes

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Direct dmg to sharpshot

#1
Ok ive been playing around a bit with my ranger. I have full dg, a godly gele sharpshot ring and an imperial sureshot charm. That means i should have an added 3013 dmg to every sharpshot, but i dont. Ik resistances will lower that and all but on everything from a castle dog to bt it doesnt seem to add. So, my question (and im sure its been asked before) do the direct damage bonus' not stack? Some hits are double the last hit, is it random when the damage is added to the hit? Is my toon just broken?
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage

Re: Direct dmg to sharpshot

#2
Airrius wrote:Ok ive been playing around a bit with my ranger. I have full dg, a godly gele sharpshot ring and an imperial sureshot charm. That means i should have an added 3013 dmg to every sharpshot, but i dont. Ik resistances will lower that and all but on everything from a castle dog to bt it doesnt seem to add. So, my question (and im sure its been asked before) do the direct damage bonus' not stack? Some hits are double the last hit, is it random when the damage is added to the hit? Is my toon just broken?

I think direct skill boost does stack and proof is druids get full healing boost from their items.
Idk about everything else thou.

Re: Direct dmg to sharpshot

#3
It's higher but it just doesn't show up on the skill page. So say your skill description says it's 1800 and you have a 1000 dmg ring, it'll still say 1800 but if you use the skill you'll notice the difference
Herne - LazyDrunks

Rogue 222
Warrior 221
Ranger 220
Mage 220
Warrior 201

Re: Direct dmg to sharpshot

#5
It's just damage fluctuation. That's why it doesn't stay consistent despite hitting a mob with 0 resistance. Fluctuations range between 60 and 100% of maximum damage.
World - Sulis
Clan - Toxic

H3ROsRogue - lvl 220 rogue
H3ROsRanger - lvl 200 ranger
H3ROsMage - lvl 215 mage
H3ROsDruid - lvl 215 druid
H3ROsWarrior - lvl 200 warrior
H3ROsLocker - lvl 190 rogue

Imagine flexing a Void bow on someone with a rogue main.

Re: Direct dmg to sharpshot

#6
H3ROBigG wrote:It's just damage fluctuation. That's why it doesn't stay consistent despite hitting a mob with 0 resistance. Fluctuations range between 60 and 100% of maximum damage.

Thank you. And vr thanks you because i would have bugged the **** out of them with support tickets asking them to make sure my toon wasnt glitched.
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage

Re: Direct dmg to sharpshot

#7
H3ROBigG wrote:It's just damage fluctuation. That's why it doesn't stay consistent despite hitting a mob with 0 resistance. Fluctuations range between 60 and 100% of maximum damage.

50%-100%
DPS Warrior


#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

MrScar wrote:Imperial gele sneaky ring is better than imperial divine ring :D

Re: Direct dmg to sharpshot

#9
In a game where an extremely large amount of your damage is RNG based (flux,crit,evades) it’s often hard to tell the difference between gear especially when diminishing return basically makes all stat based gear utterly useless after a point (with dg and good supporting gear your most certainly past that point)
World: Gwydion Clan: Relentless

Krumz~220+ Mage
Krums~220+ Dps Druid


Retirement dident work out for me .-.

Re: Direct dmg to sharpshot

#10
krummy9552 wrote:In a game where an extremely large amount of your damage is RNG based (flux,crit,evades) it’s often hard to tell the difference between gear especially when diminishing return basically makes all stat based gear utterly useless after a point (with dg and good supporting gear your most certainly past that point)

I wish ability points minimized flux on mobs depending on stats.
For example: 2200 ability means average flux (where average is x) on a 220 mob, whereas 5000 ability means average flux on the 220 mob becomes (y, whereby y is related to x by some function).
I wish ability points had more involvement than just providing a small damage bump for casters and more attack for melee, especially skill abilities. Why can't skill abilities actually determine attack? before ability points were added to gear it made sense, because cap ability was whatever your level was *10, but with ability gear... why not?

meh
._.
Gwydion - Top Meme of Relentless
BobsYourUncle 222 Fire Mage

Stubborn 220 Warrior (Tank)

Feel free to pm me about anything or talk to me in game :D
boymclir wrote:Bob The God

Shadae wrote:This Bob guy is a guide? Legitimately?

Accepting free Phoenix eggs :shock:

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