Re: New Engine Sneak Peek: Rogue Concept Art
#51i think in the next engine the most important thing is to improve the game animation, not just boring autoing and skill casting; something like what mortalcreed said. that would be sooo fun and cool!
Honestly I don't mind that admin has a favorite class. It's when it shows very clearly who his worst class is that gets me frustrated. It seems to me that Druids will always be an afterthought in this game. We will always struggle with energy because otm has no real desire to fix our class. I don't care how awesome the graphics look, if we can't play for more than 10 sec at a time because our energy drains too fast the graphics will be meaningless.Again OTM shows its colors by highlighting their favorite class... Rogues
Druids are lowly peasants who seem to be convenient to have around...
Our class is racially profiled as the "help", the "support" class, the "sub-class".
Our weapons are slow, armor weak, spells draining
When will our turn come to be OP?
Someday, maybe in a different game, Druids will be BADASS.
I fell like it looks way more detail in that picture then game, any one else?I am not sure what you mean... Were there earlier pictures of mage dragonlord armour? If so, I apologise for not using them. These pictures were the first comparison I thought of and I was fairly certain that it was part of the first concept pictures that OTM released.Well, while the concept art is usually a tad exaggerated, it does bear close resemblance to what ends up in the game.
By the way, go to Admin's posts and search "rewrite." Lots of info.
Um really? that was not the initial promotional concept art. That is more of the finalized design concept art.
**Edit**
This picture looks more like the "final" concept. It was from beta and located on the Ch website since otm forgot to use the last minute change picture. Lol The red really does look better IMO...
I took that screenshot myself while I was playing on an iPad 3 in beta.I fell like it looks way more detail in that picture then game, any one else?
Sadly i wasnt in the beta. But might it be possible with the new engine to adjust armor colors? This is something many people are interested in and colors are mainly all about taste.I took that screenshot myself while I was playing on an iPad 3 in beta.I fell like it looks way more detail in that picture then game, any one else?
Personally we liked the red in the studio (which is why it was concepted and created that way) but the overwhelming feedback from beta testers was that mages wore blue and that was a better colour so the art team changed the colour on their request to the blue.
Don't ever let the art team do that again lmao (seriously)I took that screenshot myself while I was playing on an iPad 3 in beta.I fell like it looks way more detail in that picture then game, any one else?
Personally we liked the red in the studio (which is why it was concepted and created that way) but the overwhelming feedback from beta testers was that mages wore blue and that was a better colour so the art team changed the colour on their request to the blue.
Hey, atleast OTM actually listens to feedbackI took that screenshot myself while I was playing on an iPad 3 in beta.I fell like it looks way more detail in that picture then game, any one else?
Personally we liked the red in the studio (which is why it was concepted and created that way) but the overwhelming feedback from beta testers was that mages wore blue and that was a better colour so the art team changed the colour on their request to the blue.
I guess not...Well is this from beta???.
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