you are absolutely correct, it is not dps - it is dpt - damage per time unit (my term). however, it should be directly proportional to dps (using the factor you mentioned above - how speed correlates to seconds - i would guess speed is like 1000 per second - but only a guess). and should be just as effective at comparing weapons or characters. i was amazed that steady aim improved my dpt by over 15%.
it is a fun exercise - but not too realistic since it cant take into account skilled hits. but good for seeing the effect of things like haste gloves, icelord weps, rapid fire, etc.
Re: theoretical dps calculation
#11Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients