Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Quick way to improve the endgame and remove the barrier for new players

#1
Currently it is next to impossible for a new player to enjoy the game. It takes over 100 game hours to get to level 220. This is a mobile game that people are playing on a phone. This is not a hard core PC game.

Here is the quick solution to improve things.

Phase one: End the questline after you unlock the Otherworld. Have the reward for that quest line propel the player to level 180 and grant full dragonlord armor and weapons. Direct the player to Gelebrons Tower and Corrupted garden and have them start the the quests that are there.

Phase two:
Adjust all the mobs and content in Stonevale, Sewers, Murky Vault, Carrowmore Tunnels, Fingal Cave, and Otherworld to be 220. Get creative. maybe make them all faction based and do a 90 day activity (quarterly). For examply, you buy a quarterly event pass. Once a player purchases that pass all of their fashion slots are not able to be augmented (head, chest, feet, arms, legs, barding). Various Augmented items are earned by earning faction points in the different zones. At the end of the quarter you get to keep the fashion items from that quarter to use as the base in the future if you choose but all of the augments go away and you have to earn them again during the next quarter. Each quarter change things up, buff different things, create different combos with the augments, etc.

Phase three:
quarterly adjustments to raid loots. Each quarter add different items to the loot tables, take some away, make a particular rare item not rare for the quarter. Example, next quarter a guaranteed brace will drop as a fifth item in the diothu table this item will only be imperial or godly. An additional DG item will drop from Prot Prime. An additional ring will drop from Gelebron and will only be royal or higher. BT will have a fifth item drop and it will be guaranteed to be a royal helm (only royal).

INTRODUCING Passive skill tomes, each quarter one of the end game raid bosses will drop a passive skill tome. This will be a skill that once equipped will only last on the player for 90 days. For rogues its a passive "sneak in the shadows" anytime you are out of combat you have 80% camo effect. For Rangers its "Sniper" all autos while sharpen weapons is active deal 75% more damage. For Warriors it's "spiked armor" any damage recieved by non skill attacks will be dealt back to the source with 25% of the damage dealt to the player. For mages its "patience is a virtue" all DOT effects will do an additional 5000 unavoidable damage during their last tick. For Druids its "Winds of Change" after casting Nature Touch, if you cast Lightning strike within 3 seconds then lightning strike deals an additional blow. Those are just some examples that I came up with, the key would be to create some passive skills that are desirable, a player could only have one passive active at a time.

Phase four: One at a time update Hrung, Aggy, Mordris, and Necro to be end game raid bosses. These are great raid bosses and if their level were increased to 220 and their drops adjusted to match the level of difficulty this would add an additional layer to the game. Maybe make their difficulty level along the same level of difficulty as the faction bosses.

Phase five: Legacy Bosses Find a way to incorporate the legacy bosses in the revamped zones or do away with them all together. If you incorporate them then update them and their loot table to 220 and do not have any low or mid level legacy except make the OG legacy connacht and darkflame bosses be permanent in game content and make their content and level be 180.

Quality of Life: There are numerous QoL upgrades that CH needs. I strongly suggest starting a thread and asking the community for QOL request. Granted you'll get some off the wall suggestions but you will also get some much needed solutions for immediate implementation. Example: DPS meter on raid bosses. This has been requested for years.
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Quick way to improve the endgame and remove the barrier for new players

#5
I don't think anybody remembers how fun this game used to be.
We used to have four events a year. there were new chest new fashion and free hats quest.

Does anybody remember the wraths that would spawn in lirs reach and even in the castle area where you would get major experience upon kill.

Then there were three events a year. then there were two events a year and then there was one event a year.

As the events became less the game began it's decent into what we have today.

🤔

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