Celtic Heroes

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Clans in Lugh that Dice

#1
Hello there,

This forum post is intended to make people in- and outside Lugh aware that there is a group in Lugh that allows anyone of the right level to join bosses. Besides that we are also rolling for drops. The clans that are 100% in on this are: Alliance, Outlaw, Happy hour, Avandesora and Lux. As the title explains, these clans are going to distribute drops from bosses trough using the in-game dice. A similar approach as Epona has, although we have a few slightly different rules we felt are neccesary due to the different environement in Lugh at the moment. Some of these rules may be changed when the system is more stable and the majority feels like a rule is oudated. We group anyone that supports this system, meets the requirements, plays by the rules and from this day forward does not break the ToS of Celtic Heroes.

If you are interested to join one of these clans, feel free to Pm Turquoise (Alliance), Rogue char (Outlaw), Eukalipta (happy hour), Mizza (Lux) or CiannagaEluchil (Avandesora). If you can't find those players online I'm sure any member of those clans can help you out.

*edited clans and the people to contact

The requirements to join a boss are:

1) You are not more than 10 levels below the boss. Eg. For the 160 DL boss you are level 150 or higher.
2) You arrive on time. For raids you are late after 'started' is announced in the shout and you are not present at the location of the boss. If you arrive, say 'here' to let the others know you have made it. For armour and legacy bosses you are considered late when you arrive after the boss is announced to be locked.
3) For necro there is a DL armour requirement. Your character must have a full Dragonlord Armour set. For gelebron and BT you must be in posession of an EDL armour set.
4) If needed, melee dps characters need to haste. This will be said at the start of the fight
5) Your gear must be appropriate for the boss. Showing up with ill geared or no gear at all may result in you not being allowed to win any drops.

Rules for rolling:
1) We decided to go with a class roll system. If the item has a class requirement, only that class can roll on it. Also colour coded quest items like crests, Dl and edl items are class roll based. Items like frost orbs for example are not class bound, so anyone can roll on those. We also decided to add some raid drops to class based rolls. Mordy helms with 2 stats that are supposed to be for melee or caster are class rolled. So for example, a mordy victory helm with strength and attack will only be rolled on by melee toons. A mordy mystery helm with focus is exclusive to casters. Skain elemental+ iron items are exclusive for melee toons, skain shrive and spirit items are exclusively for caster. Stonebark is an all-class roll.

2) After the boss is killed, the drops will be collected by the dicemaster( DM). The character that got the kill is the dicemaster for that raid. If that person has to go, he or she can appoint someone else to be the DM. So if you get a drop, trade this asap to the DM.

3) Items are rolled on, unless it' s one group and the item already dropped on the right class. E.g. a group kills 160 DL, This group consists of 2 mages, a warrior and a rogue. If a blue drop lands on one of the mages, no extra rolling process is needed. The mage can keep the blue drop, The other mage is just unlucky... but more bosses will spawn! If the warrior happens to get a purple item, he has to give it to the rogue, since it' s a class based system. So to make this simple, if you are the only one of your class present at the fight, you win the drop of your class by default.

4) You can only win 1 drop per fight, no matter how many characters you bring. However, you are allowed to roll 1 time per drop, So if you brought a rogue and a mage, you are allowed to try win the rogue or the mage item.

If you have any specific questions about this system, feel free to hit me up.

Kind regards,

Mizza and the players in free Lugh
Last edited by paggasquid on Fri Feb 08, 2019 1:47 pm, edited 1 time in total.
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Re: Clans in Lugh that Dice

#5
To clarify.. Lugh is still a dom clan server. Only Alliance, who turned it from a free server in the first place, aren’t dom anymore so they are doing what they can to survive.

The server shouldn’t be misrepresented as free Lugh.

To roll, first you have to win. You do not need to worry about pures or seeds. Maybe ritual eggs and the occasional urn.

Re: Clans in Lugh that Dice

#7
Zyz wrote:
Legacyte wrote:I saw few bought accounts in the following clans, will they be able to roll?


SMH...knowing that this will cause drama and arguments, why did you post this unless that was your goal?


Its a geniun question. Anyways ill stay out of this since your making it bigger.
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Op killer lvl 221 rogue

Legacyte 220 tank

Withered tree 215 druid

Azraell 181 locker ranger

Re: Clans in Lugh that Dice

#10
paggasquid wrote:
Legacyte wrote:
paggasquid wrote:
Kind of a hypocrite question since you have stated before on the forums that you sold your acc before and you have a bought account. Can you please stop derailing my threads and cause drama? You have no interest in this system. You just comment here to derail.


Im just asking... nothing violent, will the bought accounts be able to roll?


Accounts that are bought from now on will not be able to.


Okay thank you thats all i wanted to know
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Op killer lvl 221 rogue

Legacyte 220 tank

Withered tree 215 druid

Azraell 181 locker ranger

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