#27
by Kam
Hey all,
As many of you asked me to give my opinion regarding loots and dicing, here it come :
First : Level requierement
As many said and noticed, lower levels don't do much damage against agg.
I will suggest a 140 level requirement for warrior,ranger, rogue and Mage.
-warrior tanking agg with high taunt and shield bash to give tempo for the rest of groups to recover from adds or heals
-warrior tanking mages with taunt and warcry to keep Mages on him
Then I will agree with most of you regarding druids.
-they should be able to heal 1000 plus as since update there is more mobs in cave
-they should have some regen items or energy sigils, we don't want them to be out of energy and don't be able to cast heals
Now regarding the group :
Every groups are formed by 8 players.
We don't need to be more than 2 groups to do agg, as many of us are high levels.
Many of us have an alt too, so we should be able to fill the group with the required classes.
My idea regarding the group composition is :
First, the groups can only be formed by players and NOT their alts.
Why? Cause like this only players in group can dice at the end.
What about the composition of group?
1st group :
Warrior tank agg with requierement
Druid support agg with bark and heal
Druid support agg with embraced and heal
Druid support agg with abundance and heal
Warrior tank mages with requirement
Druid support Mage with bark and heal
Druid support Mage with embraced and heal
Mage with lures, cloak and incinerate and dps
2nd group :
Ranger to pull mages at the beginning
Warrior with taunt to take adds away from Druids healing
Ranger,rogue,warrior or Mage for dps
Ranger,rogue,warrior or Mage for dps
Ranger,rogue,warrior or Mage for dps
Ranger,rogue,warrior or Mage for dps
Druid with heal and vines supporting 2nd group and support on agg tank when all cleared
Druid with heal and vines supporting 2nd group and support on agg tank when all cleared
The second group will take care of all adds, then will focus DPS on agg when every things is clear.
This group is very important, so as soon, adds are noticed, actions MUST be taken.
Now, some of you will say :
If we can't found the player to take part in fight, how do we do? What about our alts?
If after contacting all the player who could take part in figh, we are still short, then alts could be grouped in.
Now regarding the grouping of the alts, as I SAID and will repeat it again, FIRST we try to group players THEN alts.
In tha case, alt should be conciders as player , as they may use idols or pots, they are replacing a potential, missing player.
So they should be entitled to dice at the end.
As many of us have many alts, the highest alt class needed should be add to the group, rewarding that player for grinding a second character and helping the rest of the community to be able to do that boss fight.
When the group are filled, and if player wants to bring they alts to help fight, they are more than welcome, but don't expect to dice with them too!! The two groups can easy take agg, they will spend maybe an extra minute or two, but they will get the job done.
Now regarding the dicing :
Most of you know that I am not too young ahahahah, and I have been playing many muti-online game for a long time.
In most of theses games , the dicing in the end is plus or minus the same.
So, I ll agree with Toy comments.
My idea of dicing is :
As Shadow said and I agree with him, one dice master should be nominated, and just before killing agg, so everybody is present when said.
Then that person, HAVE to described all the loots before starting any dicing in the tavern.
Then only the 16 players in the 2 groups can dice.
They are 4 drops per fight.
EVERY BODY , I will repeat again, EVERY body in the 2 group dice on the yell of the dice master,then a second yell from him closing the dicing. So only the dicing between the yell can be valid. So please, pay attention !!! , I know that some need to go as quick as possible, as we all do!!!
Now the higher dice started choosing his loot that he will prefer, no matter on class, then the second choose and third and forth.
Why? As Toy said, some day you won't be able to do the fight and will missed a loot that you may want.
So, maybe you know a loot that someone wants to trade for it and have the possibility to have it.
Some of you will say, why a 140 get a 150 loot he can't not use ?. I will tell this people, stop being selfish and greedy, as many of you did get some items he could not use, and he was a good insentive to grind quicker to 150 !!!!! So please don't give me this bs excuses !!!
Ok, that is it for me guys, but as I said, this is only my opinion !!!
Kamanshi Mage Chieftain of Thorn 152
Fearie Rogue 146
Doomdoom Druid 120
Kamikaz Warrior 118