rameyrat wrote:Alyssandra wrote:Aileron wrote:I don't understand how anyone can argue that a dice system is not luck based.
In part it is, but it does not negate player's effort and the effect of clans. While you personally may not be fond of it, plenty of us are content, and plenty of us put in effort to camp/farm and help our clans. Not everyone has to buy gear, even though we're an open server.
So imagine you've attended 100 gele kills. You roll each time but still haven't won that drop you've been waiting for, or that item just doesn't drop. Now an old clanny that hasn't logged in for a couple months pops up one day and decides to go to the next gele fight. That item you've been waiting for finally drops. Everyone rolls and that old clanny ends up winning it because he rolled the highest number. How is that fair? He just happens to log in one day after an extended absence and ends up winning that thing you've been trying to get forever? That's what makes dicing unfair imo. Dkp is fair because it rewards people based on their efforts, not luck. Yes people that have less time to play will not be geared up as quickly as someone that plays daily, but that is how it should be. Rewards based on effort, not luck. Dicing/rolling is pure luck.
Meh, if that person contributed to the gele fight then that person is entitled to the drops, I don't see how that's unfair, just bad luck for the one that participated in 100 gele fights. Plus I'm sure the clan would help him/her out if they see how unlucky he/she is.