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WINNERS! Fearsome Foe Contest!

#1
First off, all these entries are freaking baller! It was really hard to choose. So I narrowed it down to about 10 finalists and sent it over to design who then chose winners! We'll post the entries as comments in this thread!

Top 2 WINNERS:
Galboi of Arawn (Toxicodendron)
Stoneblitz of Rhiannon (Sluagh)

Runner-up X3:
Solarburst of Taranis (Corrupted Garden Rossalin)
Naturesfrost of Belenus (Spectral Reaper)
Tritor of Belenus (Alator the Exalted)

We'll be contacting you shortly!

Re: WINNERS! Fearsome Foe Contest!

#2
Galboi of Arawn (Toxicodendron)

I envision it as a decaying palace with the towering beauty like that of the Bran Castle in Romania. Large towering spires and walls around the Corrupted Gardens which just so happen to be the courtyard of the Palace. I see it being taken over by the excessive and uncontrolled growth of the Gardens being nurtured by the queen (Boss - Toxicodendron). She is the ruler of corruption and is the breeder of her exotic creation Bloodthorn. She has many minions running through the halls (I won’t go into details unless asked as this is supposed to be a one mob description)

Toxicodendron is a spin-off from Poison Ivy. (Batman and Robin) she is the queen of corruption with her toxic kiss of venom death. During a raid she will be able to cast an AOE kiss of venom. Similar to the effects of the current Gelebron purple flame Aoe needing the Druid EDL off hand to negate the effects of. She will have many skills representing the symptoms from when a person touches poison ivy. Fire damage cannot be done to her as it will cause asphyxiation (this actually happens when you burn poison ivy). Ice skills work best. So if any fire damage is caused including from a weapon (fiery axe, arrows, etc) it will cause immediate asphyxiation and the group dies due to the air becoming toxic. Constant Blistering aoe for anyone within her immediate radius (warriors and Rogues) unless you have an elixir created from the corruption flowers nectar. She isn’t affected by Druid dps skills and any Druid dps boosts her damage output (including winds skill) which will spread her seed even more. They will germinate into Orchid Flower Sprites. These scary little things will be dozens of 2*-4* mobs that are aggressive and extremely quick moving. Causing small amounts of damage. However they Cast a skill that causes swelling and screen (vision) distortion for a limited time (5 seconds) rendering all skills useless until the effects wear off. They can only cast the skill once every 20 seconds until all are killed. These orchid sprites spawn every 3 minutes until Toxicodenron is dead.

Boss Name - Toxicodenron (Latin for Poison Tree or Poison Ivy)

Level - 220

Here are some photos for reference. I take no credit for these photos as they were google searched.



This is Toxicodendron

This is an orchid sprite.


Corruption Palace

Re: WINNERS! Fearsome Foe Contest!

#3
Stoneblitz of Rhiannon (Sluagh)

Opposed to the beliefs of many of the adventurers which have recently discovered our lands, we used to be a peaceful people. Our garden was built around the tree of our beloved goddess Druantia (goddess of druids) and flourished under her care. The reaver, the lich, and the Sluagh (entry) lived in harmony as druids under our mother goddess. Believe me, we were very much alive at the time too. However, a phenomenon occurred near the end of the life of our most elder of druids. He desired to live, and feared no consequences. One night he gathered the youngest of us, including myself. He asked us with dear sincerity to bury him among the roots of the mother tree so that he may be one with our goddess. A forbidden act among our garden as nothing near the tree ever truly died, be that just plants as we (the young druids) believed, or others of man as well (a secret kept to the elder druids alone) as we would soon discover. He, being our elder, commanded great respect and authority within the garden. As such we followed him, he was supposed to act for the goodness of the garden and we failed to question his intent. He brought us to the mother tree and spoke to us all a ritual of which we had never heard, and told us of its ability to join his spirit with the tree. Like fools we believed him, and the rites to our doom began. As we chanted our parts in time, a stillness fell over our mother tree and we watched as a root of the tree reared it’s earthly body and stretched to our elder. Then, as our rites completed and he and the root touched, we watched our mother tree grow a sickly purple and sprout thorns sharp enough to tear the soul. Gazing back at our elder seeking answers, we see him standing revivified, young once more, growing in stature, and cackling madly.
“Fools, we thank thee for thy ignorance in granting us this godhood. Now, none here must come to fear death.”
The man standing before us, no longer our elder, no longer human, brought down his foot in a great stomp. From where his foot impacted our lush soil, sand began to erupt covering our garden in an ill infertile ground. Whatever the sand touched died and was granted new life. I watched my fellow druids, strong of body be transformed into horrible figures of bone they should never have been. I watched my closest friends, sting of mind become beings who would never fall to the sands of time so long as their magic held them together. I too lost myself, only strong enough to hold onto my spirit. Welcome to our castle adventurer, we are the Sluagh, humble servants to our new, living god. We are the humble servants to Balor our god-king. With a single stomp he cured our lands from the peace that plagued us, and after, with a single gaze, he silenced those who would not follow him. With those divine actions, he lost to time both his eye and his leg. He sits now on his throne awaiting your presence. He has heard much about you.

The Sluagh: Ethereal beings that hover slightly above the ground. These beings, while incredibly weak to attacks of the elements, are extremely resistant to all forms of physical attack. (Main enemy of the area)
Sluagh abilities:

Spiritual Dissonance: the Sluagh lets out a piercing wail dealing minor damage. At the same time, applying a buff to itself granting it an energy shield like a barrier.

Empathy Reversal: upon taking lethal damage, the Sluagh is instead healed for 3x the overkill damage inflicted and has a powerful DoT applied to itself. This will not trigger if the DoT is what deals lethal damage.

Balor, the living “god”: A druid who has been granted immortality through the stealing of his goddess’s soul. He now sits on a throne in the castle he had built in his honor. (Boss)
The call of a master: Summons all nearby creatures to attack the adventurer who dares attack the king. This occurs every 30 seconds. In addition, if no enemies are called with this ability, the king summons 5 adds.

Balor abilities:
The gaze of Balor: Applies a debuff to a single target. This debuff has a 10-second length and upon completing its duration kills whatever it is applied to. (This can be removed using the DL/EDL druid offhand)
Sands of time: Used only as half health or lower, the king rises from his throne conjuring a twisted root staff to support his weight. The king then slams the staff into the ground causing the attack speed of all nearby adventurers to be reduced. The attack speed of all nearby followers of the king is increased significantly.

The bigger they are...: The same effect as Empathy Reversal (read under the Sluagh) except the overkill damage is multiplied by 150x.

Survival of the Fittest: When an add dies near Balor, multiply the damage done by Balor by 1.1x.

Re: WINNERS! Fearsome Foe Contest!

#4
Solarburst of Taranis (Corrupted Garden Rossalin)

Corrupted Garden boss entry

Name: Corrupted Guardian Rossalin (CGR)

Gender: Female

Race: Giants

Class: Guardian/Assassin

Star: 6

Characteristics:
Face The face is split in half, the right side of the face has a human look whilst the skin on the left side has a bark look on it to show that CGR has been corrupted and taken over by chaos. This also applies to the rest of the body.
Hair A bundle of branches that replaced her hair.
Upper torso left side Human features with full worn out armour. Left shoulder has a plate with spikes and so does the gloves. Both finger tips from the right and left had has sharp long blades.
Upper torso right side Right arm is covered in bark and multiple eyes with different sizes growing all over. The armour on this side is heavily damaged exposing the right arm.
Lower torso The lower torso has full armour. The front of the thigh and boots has spikes protruding out.
Armour The armour is made from a thick hide of a black dragon that used to reside in the garden. It offers good resistance to fire and ice but is slightly weaker against pierce damage. The armour covers the full body except the right arm, head and mid section of the trunk. All the parts are worn out riddled with dents and cracks from the hard battles she has been in.
Wings Both wings used to be very beautiful feathered wings but has now turned into very big branches of wood to show that chaos has turned her into something else. The left wing has been cut.
Tail The tail is also covered in armour with a very sharp and pointy end.

Status: Corrupted

Background info:

The garden used to be a very beautiful place teeming with life. To protect and maintain the beauty of the garden, 5 giants born from stardust are made by shamans and necromancers to fulfil the role which in later years will be known as guardians. One day a hunter finding his way out of the forest stumbled upon the garden where he met a guardian called Rosallin. The guardians never ventured out of the forest and have never met a human and so Rosallin was shocked and curious to see him. The hunter was scared for his life and stood still, fearing that if he ran he would get chased. Rosallin came closer and inspected whether this creature she found was dangerous. After hours following the human she decided that it had no ill intention and was safe to venture into the garden.

As the hunter was looking around he saw that there were many precious metal and resources that could make him rich. Day by day he would return to the same area where he saw Rosallin and asked her if he can enter and each time he would ask, she would allow him. After spending time with the human, Rosallin grew fond with him but the hunter had evil plans.

Days turned into weeks and weeks in months, during this time Rosallin developed feelings for the hunter but the hunter on the other hand has been scheming for a way into the garden, steal and get rich. One evening, he came up with an idea where he would bring Rosallin away from the garden whilst other hunters raid the garden. He proposed the idea to his clan and everyone joined in.

After days of preparations, it was finally time. The hunter just as promised brought Rosallin far enough from the garden to let his fellow hunters enter the garden. Once they were there the hunters started hauling in all the resources that they could get their hands on. Surprised to see that there were humans in the garden stealing and killing all the wildlife, the four guardians took arms and fought them. At first the guardians seemed to be winning the battle but there were just to many for them to handle. One by one the guardians fell and one by one they cursed the humans.

During that time an alpha hound was in the garden with her pups, the hunters saw the pups as a way to get extra gold by selling their hide in the black market and so started capturing them. The alpha wolf saw that her pups were in danger and tried to fend off the hunters. In the process the hunters killed the pups, the alpha wolf then let out a loud howl filled with sadness and anger that echoed across the the garden. Rosallin heard the call and hurried back and when she reached there she witnessed the massacre. Whilst standing in shock the hunter whom she loved striked her from behind and cut off her wing and he shouted “this will all be mine”. Betrayed by the one she trusted and loved chaos creeped into her heart turning her into a monster, consumed by rage she annihilated all the hunters. Once this was all finished she buried her fellow guardians where four beautiful flowers grew. She decided to never trust a human again and would strike whenever she sees one. Now she stand next to her fallen comrades with alfa hound next to her protecting their resting place. Now that Rosallin neglected her duty, chaos now freely moves into the garden which has turned it into a desolate place filled with monsters and sorrow.


Skills:


Skill Name Description Skill effect
Screech CGS will scream in a 90 degree angle in front of her. Players in the area will be paralysed for 20 seconds. CGS will also gain an additional 15% in attack speed for 2 minutes.
Skyfall CGS has a passive skill where whenever entering a battle, swords will appear and drop from the sky dealing damage (there will be a sign where the swords will hit) Note: only one sword will drop at a time, it can be dodged by moving out of the area. Passive skill
Overgrowth Whenever CGS feels threatened she can heal herself by taking energy from the flowers growing beside her. Note: there are 4 flowers in total and will stop healing when all are defeated. The flowers will have an X amount of time before they respawn and heal CGS by an X amount per tick. Passive skill
Gaze of horrors The eyes will fixate themselves to 3 different players and will have a mark of an eye on top of their heads to show the targets. After 45 seconds the tail will strike the players which are not protected by sanctuary. This skill is a critical hit and those not protected will be insta killed. During the time the targets attack speed and attack power is decreased by 40%. Skill is activated every minute.
Call of the earth She casts a spell to call on the earth to come to her aid. She calls to the earth to strengthen her defence and armour by an X amount for 3 minutes.
Rage During this time she will stick her tail to the ground and appears randomly on the battle area and deal damage. Note: only one spike will appear from the ground at a time and there will be a sign where it will appear. When she is raged her attack speed and damage will be increased by an X amount.

Additional boss:

Name: Alpha Peta (AP)

Gender: X

Race: Hound

Star: 6

Characteristics

Height 2x the size of players
Fur Covered in vegetation from head to tail
Paws Long sharp claws and has bark paws.

Background:

A prideful alpha hound that got in the crossfire between the battle of the hunters and guardians. Now walks side by side with Rosallin protecting the graves of the fallen and has sworn to help her with revenge. Just like Rosallin, its heart is consumed by anger and revenge. AP lashes out to all those that go near them.

Skills:

Skill name Effect
Engage A passive skill that deals chaos damage to those it attacks.
Defensive curl Hardens the leaves around herself causing attackers to receive magic damage. It reflects an X amount of damage and lasts for 1 minute and re-activates every other minute.
Howl When the hp reaches 75%, 50% and 25% it will release a loud howl that damages the ears of those who are in the battle area. The damage will do X amount over time for 1 minute.
Critical leap AP will slice the target with fast moving skills, if the targets hp reaches to 0 then AP will leap to the next target and perform the same skill. This skill will stop if the targets hp doesn’t reach 0 when the skill is activated.
Rage After 7 minutes it will rage and its attack power and attack speed will increase by an X amount. Her skill will have a reduced cool down by 20% meaning she can use skills more often.


Additional information

Name: fallen Star Rosses

Type: flowers/healers

Star: 4

Skills:

Name Effect
Overgrowth Heals CGS per tick by an X amount over time.
Earth shell Passive skill where it is protected by thorns and deals X amount of damage to attackers.

Re: WINNERS! Fearsome Foe Contest!

#5
Foe: Alator the Exiled, Level: 220 (or 225). Designed for 35-45 players. Rage Timer: 20min

Alator the Exiled was once a highly respected god of war who fought alongside the heroes of Dal Riata against the forces of Crom. He slayed hundreds of thousands of Crom’s minions and believed himself worthy of taking on Crom by himself. Against the advice of his fellow gods and his heroic comrades, Alator ventured by himself into the palace within the Corrupted Gardens, the last place Crom was heard from. No one knows what happened to Alator within the palace walls but when he came out, he was beaten and became corrupted by Crom’s influence. After healing from his wounds, Alator became fixated on forbidden dark magic and slayed the heroes that served under him for their power. Upon discovering the horrors Alator had done, the gods and heroes of Dal Riata joined forces to slay Alator but were only able to put him into a deep slumber. It is said that until now Alator has remained slumbered, imprisoned by the gods within the very walls that had corrupted him and locked the gates of the Corrupted Gardens to prevent his evil from returning...until now. Brave, yet foolish, heroes have since entered the Corrupted Gardens and have stirred Alator’s slumber. Brave heroes will have to enter the palace of the Corrupted Gardens before Alator the Exiled becomes too powerful and break the bonds that keep him from destroying Dal Riata. Heroes have fought from dragons to wizards but are they ready to best a god?

Palace: The palace will be dungeon-like and players will have to fight their way as a group to get to Alator’s chambers. Once they arrive there, his chambers will be large (slightly bigger than the arena) and once the players enter the area and the fight begins, no other player may enter the area.

Adds: 4 Guardians of Alator, once tasked with the duty of fighting for Dal Riata, have been corrupted like their master. Each guardian will have a special aoe debuff as long as they are alive. 1) Armor Debuff 2) Defense Debuff 3) Damage to Alator Debuff 4) Haste Debuff. Will respawn every 3-5min

Damage type: As a god of war, Alator is equipped with many types of weapons that he will switch to at different health thresholds. For example at 100% health he will utilize a hammer, at 75% he will switch to a spear, at 50% a sword, 25% a dagger etc. This will create an interesting dynamic for druids and wards

Skills: Now it gets fun
Basic Skills:
Protector’s Shield: (Every 3min) Alator blocks all incoming physical damage for 5 seconds. Cannot be interrupted. (This puts more emphasis on dps Mage and Druids)

Raining Arrows: A volley of fiery arrows hits all around Alator dealing initial damage and fire dot damage. Initial Damage is increased the lower Alator's health goes down

Unique Aoe Damage Skill: Since Alator switches weapons at different health thresholds, he will deal crush pierce and slash aoe damage accordingly with unique effects: Alator pummels his hammer to the ground, stunning all near him for 3seconds (warriors and rogues), Alator throws a volley of spears at the cowards that dare try and fight him from afar (hits rangers mages and druids), Alator charges up his sword and instant kills a single target (the tank), Alator uses his dagger and greatly increases his damage speed for 5 seconds.

Special Skills:
Fury of Alator: At every 20% Health Threshold, Alator will send back ALL damage back to the damage dealer for 3 seconds. From Physical melees to Firebolts, it will be sent back to the caster and Alator will be invulnerable for this time.

Corrupted Army: at 10% health Alator will possess a random group and they will fight for him (will basically be meleeing everyone else. Just use the code for regular mobs). They must be killed before continuing the fight with Alator. Lock group is immune to this skill

Just thought I'd create a boss that's not hard as long as you're organized and introduce a few mechanics that I thought could be fun with the different health thresholds offering different strategies to beat Alator rather than just potting and idolling through the same fight over and over lol. Below is an image I found with what I'd imagine Alator to look like, maybe with red instead of blue on his eyes and armor and various weapons on his back (as he is a war god)

Image

Tritor on Belenus

Re: WINNERS! Fearsome Foe Contest!

#6
Behold, the spectral reaper. A beast who has roamed the halls of the chaos palace for many centuries. Once these menacing monsters were human, but alas the sweet scent of Crom’s unimaginable power swept through them. Corrupting, shifting and controlling them. Their trapped souls cry out lashing out violent cold blasts*. Dressed In withering sheets and prickly thorns they are the embodiment of fear and gazing at one for too long could be your end*. Their thorns are as sharp as a sword and cut through any hero willing to prove their strength*. Though ghostly. The devilish power of Crom has given them shield like strength to increase their ability to withstand Brutal blows. They float along at slow paces across the halls, stalking the halls. And anyone who crosses their sight will be unwillingly part of a dangerous fight. Their time in this fearful home of the evil god has forced them to create the aura of death. Which boots their attacks against their foes. Anyone unlucky enough to fight one of these beasts for too long will suffer the horrific plague of the unforgiven. Which reduces their inner ability to withstand attack’s* and causing a decay of their soul over a period of time*. It is best not to attack one of these for too long. The consequences... are large. Some of theses creations of death have roamed the land for much longer, gaining corruption and power as they went. These foes are stronger than the others and are known as the villainous Heliox Reapers. These enemies are best taken in groups as their power stretches far more than those of their lesser brothers. Their special skills and effects are increased and also have an added ability. This is the Heliox curse and when this is applied it lowers resistances to cold and causes other reapers in a radius to call to their fallen brother. It is recommended that those who strive to best one of these attempt at luring him away from others, to ensure a clean defeat.

There is also one other creature that roams the palace entrance. The unforsaken walker. This ghostly zombie looking piece of work is some of the unlucky ‘damned’ ones. In Yarak’s and Crom’s spread of Chaos the unlucky few did not succeed in their corruption. Or as it was known as, their ascension. Instead the magic mutated them into undead spectral monsters which believe in nothing but chaos. Their human souls are gone. They wreak havoc with brutal blows * and attempt to inflict heroes with their ‘burning terror’ which is a mild over time blow which deals an average amount of harm but has a rare chance to confuse the hero’s mind, interrupting skills! luckily a special potionmaster who resides near the gate has created the ‘blessing of the starlight ocean’ which neglects the evil effects of burning terror

Aside from these horrific and terrifying monsters. There is one who stands above all. Almost matching Crom himself. His name. Yarak the tempestuous.
A hidden warrior by the name of Calara has requested that you put a stop to Yarak, as his power is growing and soon he will be strong enough alongside his army to destroy the bonds that tie Crom away from the world. You and a band of others must defeat Yarak. Your reward you ask? The lost jewellery and weaponry that Yarak himself and his followers used in their old life.

Lore of Yarak. You must wonder.. as you know the origin of the foul reapers and beasts, who is Yarak the tempestuous. He was a cantankerous fighter from many many centuries ago. He fought valiantly and gained the title of stormbreaker. Which was incredibly honourable. Though there was a dark thought in his mind. One that touched Crom. On a quiet day Yarak snuck away. Finding a spiritual creation of Crom. who turned on him. Corrupted Yarak into a monster. With this newfound power Yarak made his entire legion into a wave of chaos*. Anyone else followed in fear. With a mighty sweep he generated violent sonic destruction* everywhere he walked. But as the world was being destroyed, the gods began to rise. A war begin where Yarak and Crom lost. Crom and Yarak were caged. Their army followed by the force of the gods. It’s known Yarak still calls upon his army* and generates an aura of undying within them which boosts their strength. Proving difficult in large numbers.

Can you best Yarak and his legion in order to save Dal Riata ? Or will you fall and join him.



—NaturesFrost 121 Druid Belenus

Stars represent buffs / debuffs / skills / abilities

Spectral + Heliox Skills/buffs/abilities

Shriek of death : Mob blasts out an AoE of cold damage in a small radius, evasion chance is quite low, does mediocre damage.
Deaths Thorn : Strikes out a single target piercing damage hit, has a medium chance of missing depending on evasions. Does mediocre / high damage
Plague Of The Unforgiven: Reduces armour by x amount (depends for 1 and 2*) and gives small DoT cold effect.
Aura of Death: After Half Health, Boosts attack for 15-20s (its like a rage but its not strong) only small boost
Horrifying glare: If casted the hero is frozen in place for 5 seconds or until next attack (it is possible that spectral reaper begins to cast a skill after glare)
------------------------------------------------------------------------------------------------------------------------------------
(Heliox have stronger and renamed versions) (in order of spoken above)
Roar of chaos
Spicule Strike
Sinners Stare
<Heliox does not have Plague or Aura Instead:>
Heliox Curse: Lowers cold Resistance by X amount and calls for help to other reapers in small/medium radius

3-4* Ranking
------------------------------------------------------------------------------------------------------------------------------------
Unforsaken walker buffs/abilities/skills

Harbringer Blast: strikes a foe with a medium damage crushing blow.
Burning Terror: Very mild DoT but includes about a 12% chance to interrupt a skill cast, works about 1/10 faster than a tic and lasts 15 seconds

fighting the Debuff: these will drop an item known as "fabricated chaos" which your newfound friend Sirius the potion master can transform into a protection from burning terror

Ranks at a 1-2* (possibly a few 3*)
------------------------------------------------------------------------------------------------------------------------------------
Yarak skills/buffs/abilities and a debuff against him that is unmentioned in the lore

Wave of chaos: every so often yarak will release a wave of high chaos damage, (this is to promote the use of chaos res and healing others in the raid!) semi-chance to evade that of course scales with evasions
Stormbreaker Swipe: releases a crushing swipe to the players infront (key word) in a small radius (melee auto attack range)
Legions call: this ability cannot be interrupted, Yarak channels his chaos for 2 seconds and summons all adds in the medium vicinity of his raid location.
to combat this you would want to remove all adds and control their spawns, Heliox curse does NOT call Yarak.
Chained Protection: Yarak calls upon the magical chains that once bound him to protect him from X amount of damage for x amount of seconds. This shield can be broken, if broken before the time limit, Yarak is inflicted with 'Severed Wound' which reduces his armour and defence
Poisoned Chaos: Yarak stayed true to the ideology of the gardens, and has combined his Chaotic power with the devilish poison produced by Bloodthorn. This strike is of medium range and becomes weaker the less health Yarak has (the strength of it has nothing to do with if bloodthorn is up or not)
Connected as One: Yarak gives off an buff to adds in the area that improves their armour / defence and slightly their attack, once Yarak is reduced to half health or when he enrages, this boost is removed.

Enrage: All of Yaraks abilities increase massively, he regularly calls adds to target locations. This raid is not meant to be killed during enrage

Timer: x amount of minutes, possible 30-45 testing, and lessened once players can kill faster

Rank: Raid Tier 6* with no place holders

Location: preferably in a large opening and Heliox + Spectral roam there

Designed for about: 35 toons

around 15-20 on main boss with the other 15-20 (depends which is more efficient) spread on add clear



Picture representing the Ideal look for Spectral and Heliox reapers (Heliox will look more empowered ):

Image


Possibly look for Yarak : (can be mage like or warrior I’ve yet to decide )

Image


Possible look for unforsaken walker :


Image


Guess I made the entire zone

Re: WINNERS! Fearsome Foe Contest!

#9
Foe: Alator the Exiled, Level: 220 (or 225). Designed for 35-45 players. Rage Timer: 20min

Alator the Exiled was once a highly respected god of war who fought alongside the heroes of Dal Riata against the forces of Crom. He slayed hundreds of thousands of Crom’s minions and believed himself worthy of taking on Crom by himself. Against the advice of his fellow gods and his heroic comrades, Alator ventured by himself into the palace within the Corrupted Gardens, the last place Crom was heard from. No one knows what happened to Alator within the palace walls but when he came out, he was beaten and became corrupted by Crom’s influence. After healing from his wounds, Alator became fixated on forbidden dark magic and slayed the heroes that served under him for their power. Upon discovering the horrors Alator had done, the gods and heroes of Dal Riata joined forces to slay Alator but were only able to put him into a deep slumber. It is said that until now Alator has remained slumbered, imprisoned by the gods within the very walls that had corrupted him and locked the gates of the Corrupted Gardens to prevent his evil from returning...until now. Brave, yet foolish, heroes have since entered the Corrupted Gardens and have stirred Alator’s slumber. Brave heroes will have to enter the palace of the Corrupted Gardens before Alator the Exiled becomes too powerful and break the bonds that keep him from destroying Dal Riata. Heroes have fought from dragons to wizards but are they ready to best a god?

Palace: The palace will be dungeon-like and players will have to fight their way as a group to get to Alator’s chambers. Once they arrive there, his chambers will be large (slightly bigger than the arena) and once the players enter the area and the fight begins, no other player may enter the area.

Adds: 4 Guardians of Alator, once tasked with the duty of fighting for Dal Riata, have been corrupted like their master. Each guardian will have a special aoe debuff as long as they are alive. 1) Armor Debuff 2) Defense Debuff 3) Damage to Alator Debuff 4) Haste Debuff. Will respawn every 3-5min

Damage type: As a god of war, Alator is equipped with many types of weapons that he will switch to at different health thresholds. For example at 100% health he will utilize a hammer, at 75% he will switch to a spear, at 50% a sword, 25% a dagger etc. This will create an interesting dynamic for druids and wards

Skills: Now it gets fun
Basic Skills:
Protector’s Shield: (Every 3min) Alator blocks all incoming physical damage for 5 seconds. Cannot be interrupted. (This puts more emphasis on dps Mage and Druids)

Raining Arrows: A volley of fiery arrows hits all around Alator dealing initial damage and fire dot damage. Initial Damage is increased the lower Alator's health goes down

Unique Aoe Damage Skill: Since Alator switches weapons at different health thresholds, he will deal crush pierce and slash aoe damage accordingly with unique effects: Alator pummels his hammer to the ground, stunning all near him for 3seconds (warriors and rogues), Alator throws a volley of spears at the cowards that dare try and fight him from afar (hits rangers mages and druids), Alator charges up his sword and instant kills a single target (the tank), Alator uses his dagger and greatly increases his damage speed for 5 seconds.

Special Skills:
Fury of Alator: At every 20% Health Threshold, Alator will send back ALL damage back to the damage dealer for 3 seconds. From Physical melees to Firebolts, it will be sent back to the caster and Alator will be invulnerable for this time.

Corrupted Army: at 10% health Alator will possess a random group and they will fight for him (will basically be meleeing everyone else. Just use the code for regular mobs). They must be killed before continuing the fight with Alator. Lock group is immune to this skill

Just thought I'd create a boss that's not hard as long as you're organized and introduce a few mechanics that I thought could be fun with the different health thresholds offering different strategies to beat Alator rather than just potting and idolling through the same fight over and over lol. Below is an image I found with what I'd imagine Alator to look like, maybe with red instead of blue on his eyes and armor and various weapons on his back (as he is a war god)

Image

Tritor on Belenus

Why does the art and boss sound so familiar to one in aqworlds

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