Re: Fearsome Foe Competition - Win rare unique prizes!
Posted: Tue Dec 23, 2014 10:21 am
Rather than attatching a drawing i will describe my foe throughout its fight phase.
The ruins of the Defeated
Formed from the rubble of the magic obelisks of the yule event. Brought back from the dead by their strong magical energy, they have a bone to pick with the people that had defeated it.
Phase 1
Skills:
Rock Blast:
Dmg type: Crush
Effect: Nil
Target: AoE 6m
Description:
The structure sprays a barrage of rocks/ruin pieces over the crowd of players. Maximum 1500 dmg per person.
Stone Barrage:
Dmg type: Crush
Effect: Lowers targets armour
Target: Tank
Description:
Fires a quick succession of 3 hits, lowering targets armour. 1500 dmg per hit. Lowers armour after the last hit.
Blockade:
Effect: increased armour and physical resists.
Time: 1min
Recast: 1min 30secs
Descripion: The boss creates a wall of rock and ruins around itself causing its armour and physical resists to raise significantly.
Summon guardians:
Effect: Summon 3 Stone guardians
Time: summons every 5mins
Description: stone guardians can spawn as 3 different models; a dog, a human or a wyrm. All made from rock/stone, the human has crush dmg, wyrm slash and dog pierce.
Stone Guardian stats:
4*
30,000 health
Crush/slash/pierce
Special effect: When a stone Guardian dies the boss heals 5,000 health.
Sacrifice guardian (in orange text:
Type of dmg: Crush/Magic
Time: casts once an add has been alive for 3mins
Recast: every 30secs
Target: everyone within 2m of the targetted guardian
Effect: heals 10,000 health and damages anyone surrounding the guardian.
Description: the boss destroys its guardian with explosive force and heals itself.
In the beginning it looks although its a ruined structure, with symbols archways, as if it was a ruin of the catacombs, strewn throughout a wide area.
As you approach, the structure collects together, anyone hit by the stray pieces is dealt crush damage, only mild but their armour is temporarily weakened. This forms a humanoid structure of ruins and rocks about the size of falgren. As this happens the boss casts blockade, and attacks the tank directly. The boss cycles through spawning guardians, rock blast and stone barrage while attacking tank. Once the boss is at 75% it then changes form.
The ruins of the Defeated (phase 2)
The boss suddenly creates a copy of itself out of destroyed guardians.
As above but there are 2 main bosses but only 3 guardians spawn every 5mins. Until you reach 50%
The ruins of the Defeated (phase 3)
As above but with 3 main bosses, should require 3 tanks, 6-8 druids to tank all 3. Until he hits 25%
The ruins of the Defeated (phase 4)
Skills:
All the skills from before
Fist Flurry:
Target: the boss targets random players within range who have attacked it.
Type of dmg: Crush
Description: deals 8 bouts of damages to random players. 2000-3000 dmg per hit.
Morph:
Effect: the bosses damage type changes
Time: 3mins
Description: in orange text a comment is made saying how the bosses arms begin to look sharp/pointy/heavy. This changes the damage type to slash, pierce and crush.
The boss suddenly morphs into a large humanoid creature which has 4 arms, 2 legs. The boss gains auto dmg and speed.
While in this state blockade slows its auto speed and all skill damage is doubled. The boss periodically changes the shape of its arms to change its damage type. As soon as the boss reaches 25% it creates a shockwave dealing maximum 4000 dmg per player.
The Ruins of the Defeated (phase 5)
Once the shockwave hits the boss assumes a more defensive position, it forms basically a wall of rock and stone. As this happens 2 rock structures are formed.
Rock Wardstones:
Health: 40000
Weak to magic damage.
Special effect:
While these stones are active they create an impenetrable shield over the boss. They spawn every 4-5mins.
Boss skills:
The bosses skills remain the same except fist flurry and morph is removed.
The boss itself while in defense mode loses a large portion of its damage. It makes up for that by being heavily resistant to melee damage. The boss continues to spawn adds and heal from them while the shield is up. When the shield breaks it has a shockwave to damage everyone within a 10m radius giving around 3000 dmg.
When the boss is defeated. It drops 4 drops
[url]http://img4.wikia.nocookie.net/__cb2014 ... /Golem.jpg[url/]
The ruins of the Defeated
Formed from the rubble of the magic obelisks of the yule event. Brought back from the dead by their strong magical energy, they have a bone to pick with the people that had defeated it.
Phase 1
Skills:
Rock Blast:
Dmg type: Crush
Effect: Nil
Target: AoE 6m
Description:
The structure sprays a barrage of rocks/ruin pieces over the crowd of players. Maximum 1500 dmg per person.
Stone Barrage:
Dmg type: Crush
Effect: Lowers targets armour
Target: Tank
Description:
Fires a quick succession of 3 hits, lowering targets armour. 1500 dmg per hit. Lowers armour after the last hit.
Blockade:
Effect: increased armour and physical resists.
Time: 1min
Recast: 1min 30secs
Descripion: The boss creates a wall of rock and ruins around itself causing its armour and physical resists to raise significantly.
Summon guardians:
Effect: Summon 3 Stone guardians
Time: summons every 5mins
Description: stone guardians can spawn as 3 different models; a dog, a human or a wyrm. All made from rock/stone, the human has crush dmg, wyrm slash and dog pierce.
Stone Guardian stats:
4*
30,000 health
Crush/slash/pierce
Special effect: When a stone Guardian dies the boss heals 5,000 health.
Sacrifice guardian (in orange text:
Type of dmg: Crush/Magic
Time: casts once an add has been alive for 3mins
Recast: every 30secs
Target: everyone within 2m of the targetted guardian
Effect: heals 10,000 health and damages anyone surrounding the guardian.
Description: the boss destroys its guardian with explosive force and heals itself.
In the beginning it looks although its a ruined structure, with symbols archways, as if it was a ruin of the catacombs, strewn throughout a wide area.
As you approach, the structure collects together, anyone hit by the stray pieces is dealt crush damage, only mild but their armour is temporarily weakened. This forms a humanoid structure of ruins and rocks about the size of falgren. As this happens the boss casts blockade, and attacks the tank directly. The boss cycles through spawning guardians, rock blast and stone barrage while attacking tank. Once the boss is at 75% it then changes form.
The ruins of the Defeated (phase 2)
The boss suddenly creates a copy of itself out of destroyed guardians.
As above but there are 2 main bosses but only 3 guardians spawn every 5mins. Until you reach 50%
The ruins of the Defeated (phase 3)
As above but with 3 main bosses, should require 3 tanks, 6-8 druids to tank all 3. Until he hits 25%
The ruins of the Defeated (phase 4)
Skills:
All the skills from before
Fist Flurry:
Target: the boss targets random players within range who have attacked it.
Type of dmg: Crush
Description: deals 8 bouts of damages to random players. 2000-3000 dmg per hit.
Morph:
Effect: the bosses damage type changes
Time: 3mins
Description: in orange text a comment is made saying how the bosses arms begin to look sharp/pointy/heavy. This changes the damage type to slash, pierce and crush.
The boss suddenly morphs into a large humanoid creature which has 4 arms, 2 legs. The boss gains auto dmg and speed.
While in this state blockade slows its auto speed and all skill damage is doubled. The boss periodically changes the shape of its arms to change its damage type. As soon as the boss reaches 25% it creates a shockwave dealing maximum 4000 dmg per player.
The Ruins of the Defeated (phase 5)
Once the shockwave hits the boss assumes a more defensive position, it forms basically a wall of rock and stone. As this happens 2 rock structures are formed.
Rock Wardstones:
Health: 40000
Weak to magic damage.
Special effect:
While these stones are active they create an impenetrable shield over the boss. They spawn every 4-5mins.
Boss skills:
The bosses skills remain the same except fist flurry and morph is removed.
The boss itself while in defense mode loses a large portion of its damage. It makes up for that by being heavily resistant to melee damage. The boss continues to spawn adds and heal from them while the shield is up. When the shield breaks it has a shockwave to damage everyone within a 10m radius giving around 3000 dmg.
When the boss is defeated. It drops 4 drops
[url]http://img4.wikia.nocookie.net/__cb2014 ... /Golem.jpg[url/]