. I think a monthly spawn of all old Bosses would be great. Enough to be interesting but not enough to affect prices. 12 possibles Garanak drops a year won't kill anyone. Would be mostly rings anyway. Oh and it has to be very randomised spawn schedule. Maybe changing each update to keep people guess...
. So THIS explains the change in when the Sigil timer kicks in. I wondered what Muldar was talking about. http://celtic-heroes.com/forum/viewtopic.php?nomobile=1&f=6&t=85266 This change is costing people Lix time (Lixes cost RL money) and make Sigils less effective (which we buy with RL cas...
. So THIS explains the change in when the Sigil timer kicks in. I wondered what Muldar was talking about. http://celtic-heroes.com/forum/viewtopic.php?nomobile=1&f=6&t=85266 This change is costing people Lix time (Lixes cost RL money) and make Sigils less effective (which we buy with RL cash...
. but I dont see how rolling rewards casuals that much. The fact that casuals get the same chance as active players already is a reward. It only takes one ultra rare godly/void item that is won by a less active player and pretty soon most will realize it's not the best/optimal way to distribute loo...
. I see the attraction of DKP system because at its best it rewards effort and for a big clan puts the drops in the most useful hands (useful for the clan) but I dont see how rolling rewards casuals that much. if you go to every boss you roll more and therefore get more drops. If you don't go to man...