#12
by Mind
(Thanks for clarifying Eragon, I never got around to explaining any numbers did I? lol)
I like the idea, it's a fun new twist on "double xp" and I'm interested to see if they play with group mechanics more in the future (there have been numerous ideas about ways to tweak grouping, and I wonder if this isn't a preliminary test).
And yeah, a straight up double (or 1.5) xp event might be easier, but I really like this idea and think it'll make group leveling more efficient.
And really it just encourages people to think about grouping efficiency more as it is now; you're really best off with as many people as it takes to kill as much as possible (upper limit being if you kill everything too fast and gotta sit around and wait for it to come back).
As for eliminating the group division and make it a group multiplier, that sounds great but that would turn power-leveling into a crazy xp dump; you could fill a group up with low levels and a single 180 and clean house in carrow (you can do this already, but the current diminishing return and effort required means you gotta coordinate with a lot of peoples).
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