Ventius wrote:2- you totally missunderstand the point being made. Most servers struggle with slash nukes because that relies almost solely on dps gele axe warriors. Unless that war also runs taunt they will regularly be tp because of low agro meaning slash nukes will consistantly explode possibly ending the raid atempt.
3- yes and it does matter as if you work out blind spots it means more dps on the boss and faster kills. I thought that much would be obvious even to a level 5
4- i dont recall your input on the boss skills. I remember taalia and myself establishing the evasion types for all of the adds skills and a number of dinos skills through hours of testing and inf/alpha being the lead 2 along with others doing a lot of work with orbs and tanking dino. Not sure where you came in to that...anyway the issue being raised is dino stopping attacking the tank and turning towards the dps to auto them. Absolutely nothing to do with aoe skills hitting and killing the dps as everyone knows that is part of the game and to be expected.
2. Should have been more specific. I guess I’d expect for the slash 5*s to become a little more easy with sword builds becoming more popular. Idk it’s been an issue since beta.
3. I don’t think there’s any blind spots, especially for close up melee. VR did a good job with the orbs pathing. Ranged might be able to find a good spot or two but will most likely run into an orb.
4. It was the thread where someone was asking for a list/screenshots of every skill/emote dino uses throughout the raid and i spent quite some going through footage and gathering screenshots of every skill/emote dino uses. Did more behind the scenes with Prevail but I think that was with the adds, not dino. So basically someone gets more aggro than the tank? Does it turn to attack specifically dg rogues or dps Druids? Or is it an actual mechanic. Dps gaining more aggro than tank is no surprise on Epona, and if it’s a mechanic then it’s still nothing new as there are some bosses who will “shift focus” and attack someone else other than the player with the most aggro. Swampy does it I think. And wild swing/8 balls of death aren’t AoE skills