Unless they implement instances or max person limits (which at this stage of the game can seriously hurt it) there will always be the "we have 70 people this raid so it dies in 10 minutes" factor, but adding certain wipe mechanics boss by boss and ramping them up slowly in difficulty through that would be a healthy change imo. If they jump into it head first and put a bunch of wipe mechanics everywhere in a game that before reaver never had them before it would cause a lot of backlashBy hard I hope you mean well developed wipe mechanics that revolve around strategy and active players rather than just having a crap ton of players to hack and slash at a boss with insane damage output and massive aoe damage to massacre DPS.I think expansion of mmorpgs specifically new CH zones is very important to retaining active players and growing the player base. I would hope new zones would stem from corrupt gardens, arcane sanctum, or the sewers. I do believe a new zone should be developed for end game players which would add incentive for new players to grind more this stimulating the in game economy while satisfying the most hardcore fraction of the CH community. Simply put, crank up the difficultly in new zone 220 plus and up only can enter, and rake them across the coals with little or no mercy adding things like xp penalties for dying, a couple brutal end game bosses that will end in viral rage vents after wipes on YouTube, and mobs that can’t be taken down without tremendous resources or effort.
I greatly approve and agree with incorporating mob drops that would include rare armor sets and weapons especially in a zone like the one I just mentioned. Expansions keep mmorpg games feeling fresh and progressive for me at least.
Re: Farewell September But Hello October 2018
#11Washed up Epona rogue that doesn't play
225 Rogue Toothpick
215 Warrior Anubis
225 Rogue Toothpick
215 Warrior Anubis