Jake wrote:I think any fixes that VR will push out to content OTM made (which is literally everything) will take an extremely long time.
OTM fired their entire development team - the team that created the game and built and were familiar with the codebase.
Now VR is tasked with keeping the game going using an inexperienced dev team who is unfamiliar with the codebase they are working on. I don’t know how many of you might know how large that struggle actually is, but for a developer to try to pick up the ball on a codebase they didn’t make and have never seen before is extremely difficult and tedious.
As you have heard stated multiple times now, VR is just focused on “not breaking stuff”, as they should be. They should be reading all the code and understanding how everything works before making changes. Unfortunately, this game can’t survive that sort slow paced caution.
I think the terrible choices made in relation to the handoff of OTM/VR will have a huge impact on the future of the game. VR will have to chose to prioritize focus either on CH or HAO, and whichever gets priority still will face the struggles of extremely slow development.
They are using HAO as a test bed for changes to make to CH (or so I’ve heard) however even that I think is going poorly. Without even having a forums I don’t know how VR expects to gather feedback from HAO players regarding what changes work and what don’t. Sure, bug fixes like those mentioned in this thread don’t really need more feedback - they’ve already got plenty in these forums. But any future content that is added will need to be tested (on the game that it is added to) and that testing can’t take place if they’ve launched a game that doesn’t even have a website or forums. You’re supposed to set up forums before launching your game and before people start playing, not months after.
Hence why I believe it was a poor choice. I dont entirely care if it offends the thai team, I believe that firing the Glasgow team in order to put the focus at the thai team's hands was a bad choice, in every aspect of it. Partly because u are right, no dev can just get into action with a code thats not his, to understand all the logic sitting behind the so many lines of codes, hence why it was also a poor choice to fire them. and thats before even seeing their design. They dont have community service that is very good either, to say the least.Edited out insults. You can throw stuff me all day, but you cross a line when you insult my team. Especially without any base to do so
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly
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