Celtic Heroes

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When will class rebalancing actually happen?

#1
Seems it will always be 'in future updates'. Vines and bees have had problems with druids for years. Warriors get stuck at endgame due to no dps offhand (don't say they should tank because there is no point of 20 tanks). We still haven't had any class changing for pvp either and it's annoying that we ask for rebalancing and internal game problems (like bottleneck fixes) and we just get new horizontal gameplay. OTM need to fix their core game before they bring new content
Hi

Re: When will class rebalancing actually happen?

#2
Seems it will always be 'in future updates'. Vines and bees have had problems with druids for years. Warriors get stuck at endgame due to no dps offhand (don't say they should tank because there is no point of 20 tanks). We still haven't had any class changing for pvp either and it's annoying that we ask for rebalancing and internal game problems (like bottleneck fixes) and we just get new horizontal gameplay. OTM need to fix their core game before they bring new content
In terms of a massive overhaul and review, I'm not 100% sure. It would be a massive design heavy task and a major revamp would have to be scheduled in.

However, we do have plans to do minor tweaks and changes to class balance as we add further content.

We've been discussing the topic recently in the office and reading over a few F&S threads.

Re: When will class rebalancing actually happen?

#3
would be great if we can just change stats without alt book instant with needes...like warrior can get tank when needed and get back to dps instant along with druids be support and change with dps etc as needed...ppl will be playing their roles accordingly to boss or to just farm bounty and quest...i might be wrong but would add more meaning to character roles imo

Re: When will class rebalancing actually happen?

#4
Seems it will always be 'in future updates'. Vines and bees have had problems with druids for years. Warriors get stuck at endgame due to no dps offhand (don't say they should tank because there is no point of 20 tanks). We still haven't had any class changing for pvp either and it's annoying that we ask for rebalancing and internal game problems (like bottleneck fixes) and we just get new horizontal gameplay. OTM need to fix their core game before they bring new content
In terms of a massive overhaul and review, I'm not 100% sure. It would be a massive design heavy task and a major revamp would have to be scheduled in.

However, we do have plans to do minor tweaks and changes to class balance as we add further content.

We've been discussing the topic recently in the office and reading over a few F&S threads.
Introducing a divine dps warrior offhand can be easy. Copy stats from quiver or rondel and add a new skill. You can even copy the design of the 200 offhand axe nobody would care it's just needed. Making druid DOT instantly hit and do damage but reduce a tick wouldn't be game changing at all (same as bees). So how is this a massive overhaul? And if it is, do the massive overhaul, otherwise people are gonna be bored when in 2020 they are still using lock toons for snorri.
Hi

Re: When will class rebalancing actually happen?

#5
Introducing a divine dps warrior offhand can be easy. Copy stats from quiver or rondel and add a new skill. You can even copy the design of the 200 offhand axe nobody would care it's just needed. Making druid DOT instantly hit and do damage but reduce a tick wouldn't be game changing at all (same as bees). So how is this a massive overhaul? And if it is, do the massive overhaul, otherwise people are gonna be bored when in 2020 they are still using lock toons for snorri.
So warriors need to be DPS now? Wouldn't it somewhat undermine the uniqueness of the Ranger and Rogue classes if warriors (who already have insane dps potential for a tank class) suddenly got a new offhand that's modelled off the quiver and rondel?
Soldiersofjah

Ranger lvl 223
Mage lvl 220


Sulis

Re: When will class rebalancing actually happen?

#6
Introducing a divine dps warrior offhand can be easy. Copy stats from quiver or rondel and add a new skill. You can even copy the design of the 200 offhand axe nobody would care it's just needed. Making druid DOT instantly hit and do damage but reduce a tick wouldn't be game changing at all (same as bees). So how is this a massive overhaul? And if it is, do the massive overhaul, otherwise people are gonna be bored when in 2020 they are still using lock toons for snorri.
So warriors need to be DPS now? Wouldn't it somewhat undermine the uniqueness of the Ranger and Rogue classes if warriors (who already have insane dps potential for a tank class) suddenly got a new offhand that's modelled off the quiver and rondel?
All classes should have 2 roles. 5 classes isn't many. You shouldn't be punished like warriors are because there are already 20 tanks.
Hi

Re: When will class rebalancing actually happen?

#8
Introducing a divine dps warrior offhand can be easy. Copy stats from quiver or rondel and add a new skill. You can even copy the design of the 200 offhand axe nobody would care it's just needed. Making druid DOT instantly hit and do damage but reduce a tick wouldn't be game changing at all (same as bees). So how is this a massive overhaul? And if it is, do the massive overhaul, otherwise people are gonna be bored when in 2020 they are still using lock toons for snorri.
So warriors need to be DPS now? Wouldn't it somewhat undermine the uniqueness of the Ranger and Rogue classes if warriors (who already have insane dps potential for a tank class) suddenly got a new offhand that's modelled off the quiver and rondel?
All classes should have 2 roles. 5 classes isn't many. You shouldn't be punished like warriors are because there are already 20 tanks.
Warriors are hardly punished as it is.... Warrior DPS is already solid for a class whos main role lies on the opposite end of the spectrum. Divine damage offhands are unique to the three DPS classes and should in my opinion remain that way. There are 5 classes for a reason, and therefore there should be a clear distinction between their capabilities. Ranger and Rogues cannot keep a tank alive, nor tank effectively, and for this reason I dont see why warrior or druid dps needs to rival that of the two melee dps classes.
Soldiersofjah

Ranger lvl 223
Mage lvl 220


Sulis

Re: When will class rebalancing actually happen?

#9

So warriors need to be DPS now? Wouldn't it somewhat undermine the uniqueness of the Ranger and Rogue classes if warriors (who already have insane dps potential for a tank class) suddenly got a new offhand that's modelled off the quiver and rondel?
All classes should have 2 roles. 5 classes isn't many. You shouldn't be punished like warriors are because there are already 20 tanks.
Warriors are hardly punished as it is.... Warrior DPS is already solid for a class whos main role lies on the opposite end of the spectrum. Divine damage offhands are unique to the three DPS classes and should in my opinion remain that way. There are 5 classes for a reason, and therefore there should be a clear distinction between their capabilities. Ranger and Rogues cannot keep a tank alive, nor tank effectively, and for this reason I dont see why warrior or druid dps needs to rival that of the two melee dps classes.
No where in the game description in the playstore or. ITunes or when making a character does it state that warriors are meant to be tanks. Each class can be fully support and there's no reason why each class cannot be fully damage build also. And when in fully offense mode, there's no reason why all classes cannot have comparable damage output
Zyz 220 Druid
Noah Fences 220 Rogue

Re: When will class rebalancing actually happen?

#10

All classes should have 2 roles. 5 classes isn't many. You shouldn't be punished like warriors are because there are already 20 tanks.
Warriors are hardly punished as it is.... Warrior DPS is already solid for a class whos main role lies on the opposite end of the spectrum. Divine damage offhands are unique to the three DPS classes and should in my opinion remain that way. There are 5 classes for a reason, and therefore there should be a clear distinction between their capabilities. Ranger and Rogues cannot keep a tank alive, nor tank effectively, and for this reason I dont see why warrior or druid dps needs to rival that of the two melee dps classes.
No where in the game description in the playstore or. ITunes or when making a character does it state that warriors are meant to be tanks. Each class can be fully support and there's no reason why each class cannot be fully damage build also. And when in fully offense mode, there's no reason why all classes cannot have comparable damage output
Warrior armour from start to eg (with the exception of DG) offers the most armour, elemental protection and evasion, and their questline offhand is a shield. On top of this warrior is the only class with skills specifically intended to grab the attention of mobs and so have them direct their damage towards the warrior. Warriors are clearly meant to be tanks.
Soldiersofjah

Ranger lvl 223
Mage lvl 220


Sulis

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