aftermath wrote:Yet another rogue below 225 that can’t test how much more damage the sun ammy skill does than 224 and below? And the 150 dex and str is firm not 45 seconds. Also with 1000 hp on it it lets you put 160 more points between str and/or dex. You guys can’t see outside the box lol. And you r talking .01 of a second to tap that scoundrel neck lol it’s not ridiculous, if everyone on your server is doin the exact same thing this swap is the step up.
Nope, I don't think you understand why the valour ammy is actually good compared to an ammy that adds low amounts of stat points and gives a super low damage skill.(well I just explained half of the reason but here's the other):
In endgame you get to the point where additional stat points make close to no difference, it's simple maths like the capacity of rings. but just like direct damage rings. Example: silverweb ring, aetheric ring. - melee also have things that let's them go above the invisible ceiling aka elemental damage.
And hey check it out the valour ammy has 240 of that.
Would I rather do auto+240 heat damage(not including any resists or fluct)or would I rather do auto+stats that rarely change my damage and that has a skill that probably does less than a level 1's skewer.
Also I dont understand if you think both ammys are superior that means you're using them both right? Hotswapping a sun ammy and losing the skill right? Or do you try to cast sun skill once per hotswap because that's even more of a loss of dps.
That's my opinion anyways, I wouldn't try to speak up unless you're super sure of your facts because people actually check forums to better themselves and can get the wrong idea with a few simple words.
"Sun ammy best in game" like this<