Celtic Heroes

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Re: Mage survive ability

#11
What should OTM do:
When a class wants to be the best damage?
When a class wants to be the best support?
When a class wants to be the best tank?
When a class wants to use the least energy?
When a class wants to specialise in everything?

This is very ridiculous now. You mages have insane damage and insane support capabilities. Why do you expect to survive the longest? Ever thought of dropping some focus and adding vitality? You don't see an all strength warrior living long, you don't see an all vitality warrior doing alot of damage. Makes sense right? You don't see an all vit mage doing alot of damage, you don't see an all focus mage lasting long. The key word is: balance. :roll:
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“Brevity is the soul of wit.”

Re: Mage survive ability

#13
What should OTM do:
When a class wants to be the best damage?
When a class wants to be the best support?
When a class wants to be the best tank?
When a class wants to use the least energy?
When a class wants to specialise in everything?

This is very ridiculous now. You mages have insane damage and insane support capabilities. Why do you expect to survive the longest? Ever thought of dropping some focus and adding vitality? You don't see an all strength warrior living long, you don't see an all vitality warrior doing alot of damage. Makes sense right? You don't see an all vit mage doing alot of damage, you don't see an all focus mage lasting long. The key word is: balance. :roll:
Yes with my 3k vit i get hit 2300 by trolls AoE,the rogue next to me 800 and the warrior 300..seriously,balanced or what?
Yes we have damage/support,that doesnt mean 2k health should be gone by 1 incoming skill
Lv152 warrior ToFat4Fun
Lv182 DUTCHWIZARD LUGH
(And some alts)
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Re: Mage survive ability

#15
Um +1 I guess... I'm not quite sure where the balance is, Robert. Between a Rogue and a Mage, the dps is equal but the armour of a Mage is nearly half that of a Rogue with endgame gear (Dragonlord 272-Mage and 501-Rogue).

Just some ideas that could be implemented with different combinations:
1) The initial lure casted can not be evaded. That would help with leveling/soloing while maintaining the challenge at a boss.
2) Get rid of attunement but then adjust the other skills for appropriate dps. (So same dps but more skills to use)
3) Remove lures completely. :shock: Probably not the best idea but it would remove some of the confusion over who should cause what damage, get the kill, etc. No more annoying lure evade and again same dps but more skills to use with those pints. Dps will have to be adjusted for all classes so ya...
4) Adjust the amount of sill points given per level. Perhaps 1.25? That would give you enough skill points to max an additional skill at 180 ish.
5) Allow for a similar system as the death penalty to be implemented for attunement and energy boost. I was thinking something along the lines of dying and then attunement and energy boost are instantly ready but then if you die too many times in an interval, you have to wait for them to load. This system can also be applied for other buffs such as rapid shot (cue comments that it sucks).
6) Actually have energy shield base the amount of protection granted on focus and ability... Note: There aren't enough points to really use this for survival so...
7) Alter freeze so that it's more like grasping roots, skewer, shield bash,...

Maybe I'll think of more. Sorry for the list of Mage problems and for fixes that may be op. Other classes should feel free to compile a list as well and we'll see if there's actually a response or a typical ignore.
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Re: Mage survive ability

#16
Um +1 I guess... I'm not quite sure where the balance is, Robert. Between a Rogue and a Mage, the dps is equal but the armour of a Mage is nearly half that of a Rogue with endgame gear (Dragonlord 272-Mage and 501-Rogue).
A mage has a longer range to avoid AoEs. All a mage's skills use the same stat point. A mage is largely support. A mage can can survive and have high dps on he same stat component (E shield, Ice shards)
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“Brevity is the soul of wit.”

Re: Mage survive ability

#17
Um +1 I guess... I'm not quite sure where the balance is, Robert. Between a Rogue and a Mage, the dps is equal but the armour of a Mage is nearly half that of a Rogue with endgame gear (Dragonlord 272-Mage and 501-Rogue).
A mage has a longer range to avoid AoEs. All a mage's skills use the same stat point. A mage is largely support. A mage can can survive and have high dps on he same stat component (E shield, Ice shards)
I agree that mages are fairly well off with their survivability besides the fact that their casting range is shorter so it leaves them susceptible to skill hits like aoe and chaos of the deep; but you are unfortunately wrong about the e shield and ice shards comparison because I have noticed for a good while that e shield doesn't increase as focus does, nor ability for that matter. As a result, mages who just start the game out having the same e shield compatibilities of a lvl 180+ mage, strange isn't it? But it does service you well to have high vit, I'm at 2.9k and nearly 475 vit I believe and its very suiting for me, I might go get shield of bastion for some added vit since I have a dark grimoire as well, just for the certain situations, its cool looking lol, and I already hit fairly well on my broom alone. :lol:
182 Mage on mabon #1 on the world ya!, the former 141 rogue of BlackEmperor

Re: Mage survive ability

#18
Um +1 I guess... I'm not quite sure where the balance is, Robert. Between a Rogue and a Mage, the dps is equal but the armour of a Mage is nearly half that of a Rogue with endgame gear (Dragonlord 272-Mage and 501-Rogue).
A mage has a longer range to avoid AoEs. All a mage's skills use the same stat point. A mage is largely support. A mage can can survive and have high dps on he same stat component (E shield, Ice shards)
e shield doesn't increase as focus does
And Rogues have a strength plateau... Everything except Vitality:Health plateaus...
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“Brevity is the soul of wit.”

Re: Mage survive ability

#19
Um +1 I guess... I'm not quite sure where the balance is, Robert. Between a Rogue and a Mage, the dps is equal but the armour of a Mage is nearly half that of a Rogue with endgame gear (Dragonlord 272-Mage and 501-Rogue).
A mage has a longer range to avoid AoEs. All a mage's skills use the same stat point. A mage is largely support. A mage can can survive and have high dps on he same stat component (E shield, Ice shards)
We can only survive some aoes. Others such as tribal blade, furious sweep, etc can still get us. :/ Yes, most skills are based on focus but I still have to put points in dexterity and vitality. One could argue that smoke bomb and expose weaknesses make better support skills than lure of assassins. Energy shield, while it states that it's based on focus and ability, remains constant. Ask around for verification from Mages on your server.
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